Marvel Rivals to The Finals Sensitivity Converter

To match your Marvel Rivals sensitivity in The Finals, multiply your current value by 0.378223. For example, a sensitivity of 2.0 in Marvel Rivals equals 0.756 in The Finals.

This converter compares internal game engine scaling constants (Marvel Rivals: 0.0066 · The Finals: 0.01745) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPIMarvel Rivals Sens (eDPI)The Finals Equivalent (eDPI)cm/360°
Necros8005 (4000 eDPI)1.891 (1512.8 eDPI)34.6 cm
Bogur8004.5 (3600 eDPI)1.702 (1361.6 eDPI)38.5 cm
Marvel Rivals SensThe Finals Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
31.135115.5 cm57.7 cm28.9 cm
41.51386.6 cm43.3 cm21.6 cm
51.89169.3 cm34.6 cm17.3 cm
72.64849.5 cm24.7 cm12.4 cm
93.40438.5 cm19.2 cm9.6 cm

Marvel Rivals Engine & FOV Characteristics

Engine: Unreal Engine 5 (engineYaw: 0.0066)
Field of View: 80° to 103° Horizontal FOV

Marvel Rivals uses UE5 with mouse yaw scaling identical to Overwatch 2 (0.0066). Sensitivities transfer 1:1 between Overwatch 2 and Marvel Rivals.

The Finals Engine & FOV Characteristics

Engine: Unreal Engine 5 (engineYaw: 0.01745)
Field of View: 71° to 100° Vertical FOV

The Finals engineYaw (0.01745) corresponds to 1 degree per radian. High movement mobility classes (Light) benefit from faster sensitivities (~30 cm/360°), whereas Heavy classes favor lower sensitivities.

Marvel Rivals Sensitivity Scale

Marvel Rivals features fast superhero mobility and flying heroes (Iron Man, Storm). Higher sensitivities (4.0–8.0) are recommended for tank/flanker heroes, while lower values suit hitscan heroes (Punisher, Hela).

The Finals Sensitivity Scale

The Finals uses an engineYaw of 0.01745 — precisely one degree per radian — a clean engineering constant. Sensitivities from 1.0 to 8.0 cover most playstyles, with higher values suiting the game's fast vertical movement and building-destruction chaos.