Marvel Rivals to CS2 Sensitivity Converter
To match your Marvel Rivals sensitivity in CS2, multiply your current value by 0.3. For example, a sensitivity of 2.0 in Marvel Rivals equals 0.6 in CS2.
This converter compares internal game engine scaling constants (Marvel Rivals: 0.0066 · CS2: 0.022) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.
Marvel Rivals Engine & FOV Characteristics
Engine: Unreal Engine 5 (engineYaw: 0.0066)
Field of View: 80° to 103° Horizontal FOV
Marvel Rivals uses UE5 with mouse yaw scaling identical to Overwatch 2 (0.0066). Sensitivities transfer 1:1 between Overwatch 2 and Marvel Rivals.
CS2 Engine & FOV Characteristics
Engine: Source 2 Engine (engineYaw: 0.022)
Field of View: 90° Vertical / ~106° Horizontal (16:9 native)
CS2 professionals frequently play on 4:3 stretched resolution. Stretching 4:3 across a 16:9 display causes horizontal mouse movements to look ~33% faster visually. Keeping the standard m_yaw 0.022 preserves true 1:1 physical cm/360°, whereas setting m_yaw to 0.0165 normalizes perceived horizontal sensitivity to match 16:9 native.