Call of Duty to CS2 Sensitivity Converter
To match your Call of Duty sensitivity in CS2, multiply your current value by 0.3. For example, a sensitivity of 2.0 in Call of Duty equals 0.6 in CS2.
This converter compares internal game engine scaling constants (Call of Duty: 0.0066 · CS2: 0.022) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.
Call of Duty Engine & FOV Characteristics
Engine: IW Engine (Modern Warfare / Warzone) (engineYaw: 0.0066)
Field of View: 60° to 120° FOV Slider (Affected / Independent ADS)
CoD lets players select between "Affected" ADS FOV (where zoom scales with overall FOV) and "Independent" ADS FOV (which locks ADS zoom level). "Affected" preserves target tracking speed during ADS.
CS2 Engine & FOV Characteristics
Engine: Source 2 Engine (engineYaw: 0.022)
Field of View: 90° Vertical / ~106° Horizontal (16:9 native)
CS2 professionals frequently play on 4:3 stretched resolution. Stretching 4:3 across a 16:9 display causes horizontal mouse movements to look ~33% faster visually. Keeping the standard m_yaw 0.022 preserves true 1:1 physical cm/360°, whereas setting m_yaw to 0.0165 normalizes perceived horizontal sensitivity to match 16:9 native.