Call of Duty to Marvel Rivals Sensitivity Converter

To match your Call of Duty sensitivity in Marvel Rivals, multiply your current value by 1. For example, a sensitivity of 2.0 in Call of Duty equals 2 in Marvel Rivals.

This converter compares internal game engine scaling constants (Call of Duty: 0.0066 · Marvel Rivals: 0.0066) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPICall of Duty Sens (eDPI)Marvel Rivals Equivalent (eDPI)cm/360°
Scump8006 (4800 eDPI)6 (4800 eDPI)28.9 cm
Shotzzy8007 (5600 eDPI)7 (5600 eDPI)24.7 cm
Dashy8005 (4000 eDPI)5 (4000 eDPI)34.6 cm
Call of Duty SensMarvel Rivals Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
5569.3 cm34.6 cm17.3 cm
6657.7 cm28.9 cm14.4 cm
7749.5 cm24.7 cm12.4 cm
8843.3 cm21.6 cm10.8 cm
101034.6 cm17.3 cm8.7 cm

Call of Duty Engine & FOV Characteristics

Engine: IW Engine (Modern Warfare / Warzone) (engineYaw: 0.0066)
Field of View: 60° to 120° FOV Slider (Affected / Independent ADS)

CoD lets players select between "Affected" ADS FOV (where zoom scales with overall FOV) and "Independent" ADS FOV (which locks ADS zoom level). "Affected" preserves target tracking speed during ADS.

Marvel Rivals Engine & FOV Characteristics

Engine: Unreal Engine 5 (engineYaw: 0.0066)
Field of View: 80° to 103° Horizontal FOV

Marvel Rivals uses UE5 with mouse yaw scaling identical to Overwatch 2 (0.0066). Sensitivities transfer 1:1 between Overwatch 2 and Marvel Rivals.

Call of Duty Sensitivity Scale

Call of Duty shares an engineYaw of 0.0066 with Overwatch 2 but its in-game scale trends higher. Sensitivities from 5.0 to 10.0 are common, balancing fast target acquisition for run-and-gun play with enough control to manage recoil.

Marvel Rivals Sensitivity Scale

Marvel Rivals features fast superhero mobility and flying heroes (Iron Man, Storm). Higher sensitivities (4.0–8.0) are recommended for tank/flanker heroes, while lower values suit hitscan heroes (Punisher, Hela).