Valorant to Marvel Rivals Sensitivity Converter

To match your Valorant sensitivity in Marvel Rivals, multiply your current value by 10.606061. For example, a sensitivity of 2.0 in Valorant equals 21.212 in Marvel Rivals.

This converter compares internal game engine scaling constants (Valorant: 0.07 · Marvel Rivals: 0.0066) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPIValorant Sens (eDPI)Marvel Rivals Equivalent (eDPI)cm/360°
TenZ8000.35 (280 eDPI)3.712 (2969.6 eDPI)46.7 cm
Asuna14000.35 (490 eDPI)3.712 (5196.8 eDPI)26.7 cm
Chronicle8000.32 (256 eDPI)3.394 (2715.2 eDPI)51 cm
Boaster4000.525 (210 eDPI)5.568 (2227.2 eDPI)62.2 cm
Valorant SensMarvel Rivals Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
0.22.121163.3 cm81.6 cm40.8 cm
0.33.182108.9 cm54.4 cm27.2 cm
0.44.24281.6 cm40.8 cm20.4 cm
0.55.30365.3 cm32.7 cm16.3 cm
0.88.48540.8 cm20.4 cm10.2 cm

Valorant Engine & FOV Characteristics

Engine: Unreal Engine 4 (engineYaw: 0.07)
Field of View: Fixed 103° Horizontal (16:9 locked)

Valorant enforces a fixed horizontal field of view (103° HFOV) regardless of aspect ratio. Running 4:3 stretched resolution stretches enemy character models visually, but horizontal degrees-per-count and physical cm/360° remain completely unchanged.

Marvel Rivals Engine & FOV Characteristics

Engine: Unreal Engine 5 (engineYaw: 0.0066)
Field of View: 80° to 103° Horizontal FOV

Marvel Rivals uses UE5 with mouse yaw scaling identical to Overwatch 2 (0.0066). Sensitivities transfer 1:1 between Overwatch 2 and Marvel Rivals.

Valorant Sensitivity Scale

Valorant's engineYaw of 0.07 is among the highest of any popular FPS, so in-game sensitivities are typically low — most players use values between 0.2 and 0.8. At 800 DPI, a 0.4 sensitivity produces roughly 40.8 cm per 360°, a comfortable baseline for precise aim duels.

Marvel Rivals Sensitivity Scale

Marvel Rivals features fast superhero mobility and flying heroes (Iron Man, Storm). Higher sensitivities (4.0–8.0) are recommended for tank/flanker heroes, while lower values suit hitscan heroes (Punisher, Hela).