Valorant to Fortnite Sensitivity Converter

To match your Valorant sensitivity in Fortnite, multiply your current value by 0.122613. For example, a sensitivity of 2.0 in Valorant equals 0.245 in Fortnite.

This converter compares internal game engine scaling constants (Valorant: 0.07 · Fortnite: 0.5709) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPIValorant Sens (eDPI)Fortnite Equivalent (eDPI)cm/360°
TenZ8000.35 (280 eDPI)0.043 (34.4 eDPI)46.7 cm
Asuna14000.35 (490 eDPI)0.043 (60.2 eDPI)26.7 cm
Chronicle8000.32 (256 eDPI)0.039 (31.2 eDPI)51 cm
Boaster4000.525 (210 eDPI)0.064 (25.6 eDPI)62.2 cm
Valorant SensFortnite Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
0.20.025163.3 cm81.6 cm40.8 cm
0.30.037108.9 cm54.4 cm27.2 cm
0.40.04981.6 cm40.8 cm20.4 cm
0.50.06165.3 cm32.7 cm16.3 cm
0.80.09840.8 cm20.4 cm10.2 cm

Valorant Engine & FOV Characteristics

Engine: Unreal Engine 4 (engineYaw: 0.07)
Field of View: Fixed 103° Horizontal (16:9 locked)

Valorant enforces a fixed horizontal field of view (103° HFOV) regardless of aspect ratio. Running 4:3 stretched resolution stretches enemy character models visually, but horizontal degrees-per-count and physical cm/360° remain completely unchanged.

Fortnite Engine & FOV Characteristics

Engine: Unreal Engine 5 (engineYaw: 0.5709)
Field of View: Locked ~80° Third-Person Camera

Fortnite sensitivity is entered as a percentage (e.g. 5.2% X/Y sens). With engineYaw = 0.5709, even small decimal changes alter cm/360° significantly due to high fast-building requirements.

Valorant Sensitivity Scale

Valorant's engineYaw of 0.07 is among the highest of any popular FPS, so in-game sensitivities are typically low — most players use values between 0.2 and 0.8. At 800 DPI, a 0.4 sensitivity produces roughly 40.8 cm per 360°, a comfortable baseline for precise aim duels.

Fortnite Sensitivity Scale

Fortnite has the highest engineYaw of any game here at 0.5709, making it an outlier. To compensate, in-game sensitivities are very small — typically 0.04–0.10. Even 0.10 at 800 DPI produces approximately 20 cm per 360°, already fast by any competitive standard.