Valorant to Call of Duty Sensitivity Converter

To match your Valorant sensitivity in Call of Duty, multiply your current value by 10.606061. For example, a sensitivity of 2.0 in Valorant equals 21.212 in Call of Duty.

This converter compares internal game engine scaling constants (Valorant: 0.07 · Call of Duty: 0.0066) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPIValorant Sens (eDPI)Call of Duty Equivalent (eDPI)cm/360°
TenZ8000.35 (280 eDPI)3.712 (2969.6 eDPI)46.7 cm
Asuna14000.35 (490 eDPI)3.712 (5196.8 eDPI)26.7 cm
Chronicle8000.32 (256 eDPI)3.394 (2715.2 eDPI)51 cm
Boaster4000.525 (210 eDPI)5.568 (2227.2 eDPI)62.2 cm
Valorant SensCall of Duty Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
0.22.121163.3 cm81.6 cm40.8 cm
0.33.182108.9 cm54.4 cm27.2 cm
0.44.24281.6 cm40.8 cm20.4 cm
0.55.30365.3 cm32.7 cm16.3 cm
0.88.48540.8 cm20.4 cm10.2 cm

Valorant Engine & FOV Characteristics

Engine: Unreal Engine 4 (engineYaw: 0.07)
Field of View: Fixed 103° Horizontal (16:9 locked)

Valorant enforces a fixed horizontal field of view (103° HFOV) regardless of aspect ratio. Running 4:3 stretched resolution stretches enemy character models visually, but horizontal degrees-per-count and physical cm/360° remain completely unchanged.

Call of Duty Engine & FOV Characteristics

Engine: IW Engine (Modern Warfare / Warzone) (engineYaw: 0.0066)
Field of View: 60° to 120° FOV Slider (Affected / Independent ADS)

CoD lets players select between "Affected" ADS FOV (where zoom scales with overall FOV) and "Independent" ADS FOV (which locks ADS zoom level). "Affected" preserves target tracking speed during ADS.

Valorant Sensitivity Scale

Valorant's engineYaw of 0.07 is among the highest of any popular FPS, so in-game sensitivities are typically low — most players use values between 0.2 and 0.8. At 800 DPI, a 0.4 sensitivity produces roughly 40.8 cm per 360°, a comfortable baseline for precise aim duels.

Call of Duty Sensitivity Scale

Call of Duty shares an engineYaw of 0.0066 with Overwatch 2 but its in-game scale trends higher. Sensitivities from 5.0 to 10.0 are common, balancing fast target acquisition for run-and-gun play with enough control to manage recoil.