Rainbow Six Siege to Call of Duty Sensitivity Converter

To match your Rainbow Six Siege sensitivity in Call of Duty, multiply your current value by 0.868182. For example, a sensitivity of 2.0 in Rainbow Six Siege equals 1.736 in Call of Duty.

This converter compares internal game engine scaling constants (Rainbow Six Siege: 0.00573 · Call of Duty: 0.0066) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPIRainbow Six Siege Sens (eDPI)Call of Duty Equivalent (eDPI)cm/360°
Shaiiko40012 (4800 eDPI)10.418 (4167.2 eDPI)33.2 cm
Spoit40010 (4000 eDPI)8.682 (3472.8 eDPI)39.9 cm
Beaulo4009 (3600 eDPI)7.814 (3125.6 eDPI)44.3 cm
Rainbow Six Siege SensCall of Duty Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
54.34179.8 cm39.9 cm19.9 cm
76.07757 cm28.5 cm14.2 cm
108.68239.9 cm19.9 cm10 cm
1513.02326.6 cm13.3 cm6.6 cm
2017.36419.9 cm10 cm5 cm

Rainbow Six Siege Engine & FOV Characteristics

Engine: AnvilNext 2.0 Engine (engineYaw: 0.00573)
Field of View: 60° to 90° Vertical FOV

Siege utilizes a base multiplier of 0.00573 (with standard MouseSensitivityMultiplierUnit = 0.02). 4:3 stretched aspect ratio is widely adopted by Siege pros to widen defender models in narrow sightlines.

Call of Duty Engine & FOV Characteristics

Engine: IW Engine (Modern Warfare / Warzone) (engineYaw: 0.0066)
Field of View: 60° to 120° FOV Slider (Affected / Independent ADS)

CoD lets players select between "Affected" ADS FOV (where zoom scales with overall FOV) and "Independent" ADS FOV (which locks ADS zoom level). "Affected" preserves target tracking speed during ADS.

Rainbow Six Siege Sensitivity Scale

Rainbow Six Siege has the lowest engineYaw in this database at 0.00573, reflecting the game's methodical, tactical pace. Sensitivities of 5.0–20.0 are common on this conversion scale, with slower values preferred for deliberate room-clearing.

Call of Duty Sensitivity Scale

Call of Duty shares an engineYaw of 0.0066 with Overwatch 2 but its in-game scale trends higher. Sensitivities from 5.0 to 10.0 are common, balancing fast target acquisition for run-and-gun play with enough control to manage recoil.