Rainbow Six Siege to The Finals Sensitivity Converter

To match your Rainbow Six Siege sensitivity in The Finals, multiply your current value by 0.328367. For example, a sensitivity of 2.0 in Rainbow Six Siege equals 0.657 in The Finals.

This converter compares internal game engine scaling constants (Rainbow Six Siege: 0.00573 · The Finals: 0.01745) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPIRainbow Six Siege Sens (eDPI)The Finals Equivalent (eDPI)cm/360°
Shaiiko40012 (4800 eDPI)3.94 (1576 eDPI)33.2 cm
Spoit40010 (4000 eDPI)3.284 (1313.6 eDPI)39.9 cm
Beaulo4009 (3600 eDPI)2.955 (1182 eDPI)44.3 cm
Rainbow Six Siege SensThe Finals Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
51.64279.8 cm39.9 cm19.9 cm
72.29957 cm28.5 cm14.2 cm
103.28439.9 cm19.9 cm10 cm
154.92626.6 cm13.3 cm6.6 cm
206.56719.9 cm10 cm5 cm

Rainbow Six Siege Engine & FOV Characteristics

Engine: AnvilNext 2.0 Engine (engineYaw: 0.00573)
Field of View: 60° to 90° Vertical FOV

Siege utilizes a base multiplier of 0.00573 (with standard MouseSensitivityMultiplierUnit = 0.02). 4:3 stretched aspect ratio is widely adopted by Siege pros to widen defender models in narrow sightlines.

The Finals Engine & FOV Characteristics

Engine: Unreal Engine 5 (engineYaw: 0.01745)
Field of View: 71° to 100° Vertical FOV

The Finals engineYaw (0.01745) corresponds to 1 degree per radian. High movement mobility classes (Light) benefit from faster sensitivities (~30 cm/360°), whereas Heavy classes favor lower sensitivities.

Rainbow Six Siege Sensitivity Scale

Rainbow Six Siege has the lowest engineYaw in this database at 0.00573, reflecting the game's methodical, tactical pace. Sensitivities of 5.0–20.0 are common on this conversion scale, with slower values preferred for deliberate room-clearing.

The Finals Sensitivity Scale

The Finals uses an engineYaw of 0.01745 — precisely one degree per radian — a clean engineering constant. Sensitivities from 1.0 to 8.0 cover most playstyles, with higher values suiting the game's fast vertical movement and building-destruction chaos.