Apex Legends to The Finals Sensitivity Converter

To match your Apex Legends sensitivity in The Finals, multiply your current value by 1.260745. For example, a sensitivity of 2.0 in Apex Legends equals 2.521 in The Finals.

This converter compares internal game engine scaling constants (Apex Legends: 0.022 · The Finals: 0.01745) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPIApex Legends Sens (eDPI)The Finals Equivalent (eDPI)cm/360°
ImperialHal8001.6 (1280 eDPI)2.017 (1613.6 eDPI)32.5 cm
SweetTA8001.3 (1040 eDPI)1.639 (1311.2 eDPI)40 cm
Genburten4002 (800 eDPI)2.521 (1008.4 eDPI)52 cm
Apex Legends SensThe Finals Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
1.51.89169.3 cm34.6 cm17.3 cm
22.52152 cm26 cm13 cm
2.53.15241.6 cm20.8 cm10.4 cm
33.78234.6 cm17.3 cm8.7 cm
45.04326 cm13 cm6.5 cm

Apex Legends Engine & FOV Characteristics

Engine: Modified Source Engine (engineYaw: 0.022)
Field of View: 70° to 110° Configurable FOV Slider

Apex Legends allows setting FOV up to 110°. Expanding FOV decreases perceived sensitivity in the center of the screen, making high-speed tracking and close-range 1v1s feel smoother and more controlled.

The Finals Engine & FOV Characteristics

Engine: Unreal Engine 5 (engineYaw: 0.01745)
Field of View: 71° to 100° Vertical FOV

The Finals engineYaw (0.01745) corresponds to 1 degree per radian. High movement mobility classes (Light) benefit from faster sensitivities (~30 cm/360°), whereas Heavy classes favor lower sensitivities.

Apex Legends Sensitivity Scale

Apex Legends shares CS2's engineYaw of 0.022 but players tend to run slightly higher sensitivities — usually 1.5–4.0 — to keep up with the game's faster movement speed, bunny-hopping, and close-range finisher mechanics.

The Finals Sensitivity Scale

The Finals uses an engineYaw of 0.01745 — precisely one degree per radian — a clean engineering constant. Sensitivities from 1.0 to 8.0 cover most playstyles, with higher values suiting the game's fast vertical movement and building-destruction chaos.