Apex Legends to Rust Sensitivity Converter

To match your Apex Legends sensitivity in Rust, multiply your current value by 0.22. For example, a sensitivity of 2.0 in Apex Legends equals 0.44 in Rust.

This converter uses the engineYaw constant — the degrees-per-count value unique to each game engine. By comparing engineYaw values (Apex Legends: 0.022 · Rust: 0.1), we calculate the exact multiplier that preserves your true cm/360° across both games. This is the same method used by professional esports players to maintain consistent muscle memory when switching titles.

CONVERTED SENSITIVITY0.22

Multiplier: 1 Apex Legends = 0.22 Rust

Apex Legends SensRust Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
1.50.3369.3 cm34.6 cm17.3 cm
20.4452 cm26 cm13 cm
2.50.5541.6 cm20.8 cm10.4 cm
30.6634.6 cm17.3 cm8.7 cm
40.8826 cm13 cm6.5 cm

Apex Legends Sensitivity Scale

Apex Legends shares CS2's engineYaw of 0.022 but players tend to run slightly higher sensitivities — usually 1.5–4.0 — to keep up with the game's faster movement speed, bunny-hopping, and close-range finisher mechanics.

Rust Sensitivity Scale

Rust uses an engineYaw of 0.1, placing it between Fortnite and Valorant in rotation speed. Sensitivities of 0.2–0.8 are typical, with lower values preferred for long-range bolt-action and semi-auto rifle play where small micro-adjustments matter most.