Apex Legends to Rust Sensitivity Converter

To match your Apex Legends sensitivity in Rust, multiply your current value by 0.22. For example, a sensitivity of 2.0 in Apex Legends equals 0.44 in Rust.

This converter compares internal game engine scaling constants (Apex Legends: 0.022 · Rust: 0.1) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPIApex Legends Sens (eDPI)Rust Equivalent (eDPI)cm/360°
ImperialHal8001.6 (1280 eDPI)0.352 (281.6 eDPI)32.5 cm
SweetTA8001.3 (1040 eDPI)0.286 (228.8 eDPI)40 cm
Genburten4002 (800 eDPI)0.44 (176 eDPI)52 cm
Apex Legends SensRust Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
1.50.3369.3 cm34.6 cm17.3 cm
20.4452 cm26 cm13 cm
2.50.5541.6 cm20.8 cm10.4 cm
30.6634.6 cm17.3 cm8.7 cm
40.8826 cm13 cm6.5 cm

Apex Legends Engine & FOV Characteristics

Engine: Modified Source Engine (engineYaw: 0.022)
Field of View: 70° to 110° Configurable FOV Slider

Apex Legends allows setting FOV up to 110°. Expanding FOV decreases perceived sensitivity in the center of the screen, making high-speed tracking and close-range 1v1s feel smoother and more controlled.

Rust Engine & FOV Characteristics

Engine: Unity Engine (engineYaw: 0.1)
Field of View: 60° to 90° FOV Slider

Rust combat emphasizes long-range recoil control. Lower sensitivities and 90° max FOV are standard to maximize horizontal accuracy during AK-47 recoil patterns.

Apex Legends Sensitivity Scale

Apex Legends shares CS2's engineYaw of 0.022 but players tend to run slightly higher sensitivities — usually 1.5–4.0 — to keep up with the game's faster movement speed, bunny-hopping, and close-range finisher mechanics.

Rust Sensitivity Scale

Rust uses an engineYaw of 0.1, placing it between Fortnite and Valorant in rotation speed. Sensitivities of 0.2–0.8 are typical, with lower values preferred for long-range bolt-action and semi-auto rifle play where small micro-adjustments matter most.