CS2 to Rust Sensitivity Converter

To match your CS2 sensitivity in Rust, multiply your current value by 0.22. For example, a sensitivity of 2.0 in CS2 equals 0.44 in Rust.

This converter compares internal game engine scaling constants (CS2: 0.022 · Rust: 0.1) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPICS2 Sens (eDPI)Rust Equivalent (eDPI)cm/360°
s1mple4003.09 (1236 eDPI)0.68 (272 eDPI)33.6 cm
ZywOo4002 (800 eDPI)0.44 (176 eDPI)52 cm
donk8001.25 (1000 eDPI)0.275 (220 eDPI)41.6 cm
NiKo4001.4 (560 eDPI)0.308 (123.2 eDPI)74.2 cm
CS2 SensRust Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
10.22103.9 cm52 cm26 cm
1.50.3369.3 cm34.6 cm17.3 cm
20.4452 cm26 cm13 cm
2.50.5541.6 cm20.8 cm10.4 cm
30.6634.6 cm17.3 cm8.7 cm

CS2 Engine & FOV Characteristics

Engine: Source 2 Engine (engineYaw: 0.022)
Field of View: 90° Vertical / ~106° Horizontal (16:9 native)

CS2 professionals frequently play on 4:3 stretched resolution. Stretching 4:3 across a 16:9 display causes horizontal mouse movements to look ~33% faster visually. Keeping the standard m_yaw 0.022 preserves true 1:1 physical cm/360°, whereas setting m_yaw to 0.0165 normalizes perceived horizontal sensitivity to match 16:9 native.

Rust Engine & FOV Characteristics

Engine: Unity Engine (engineYaw: 0.1)
Field of View: 60° to 90° FOV Slider

Rust combat emphasizes long-range recoil control. Lower sensitivities and 90° max FOV are standard to maximize horizontal accuracy during AK-47 recoil patterns.

CS2 Sensitivity Scale

CS2 inherits its engineYaw of 0.022 from CS:GO, giving it a moderate rotation speed. Typical sensitivities run from 1.0 to 3.0, with many professionals favoring 1.0–2.0 for accurate long-range spray control.

Rust Sensitivity Scale

Rust uses an engineYaw of 0.1, placing it between Fortnite and Valorant in rotation speed. Sensitivities of 0.2–0.8 are typical, with lower values preferred for long-range bolt-action and semi-auto rifle play where small micro-adjustments matter most.