CS2 to Rust Sensitivity Converter
To match your CS2 sensitivity in Rust, multiply your current value by 0.22. For example, a sensitivity of 2.0 in CS2 equals 0.44 in Rust.
This converter compares internal game engine scaling constants (CS2: 0.022 · Rust: 0.1) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.
CS2 Engine & FOV Characteristics
Engine: Source 2 Engine (engineYaw: 0.022)
Field of View: 90° Vertical / ~106° Horizontal (16:9 native)
CS2 professionals frequently play on 4:3 stretched resolution. Stretching 4:3 across a 16:9 display causes horizontal mouse movements to look ~33% faster visually. Keeping the standard m_yaw 0.022 preserves true 1:1 physical cm/360°, whereas setting m_yaw to 0.0165 normalizes perceived horizontal sensitivity to match 16:9 native.
Rust Engine & FOV Characteristics
Engine: Unity Engine (engineYaw: 0.1)
Field of View: 60° to 90° FOV Slider
Rust combat emphasizes long-range recoil control. Lower sensitivities and 90° max FOV are standard to maximize horizontal accuracy during AK-47 recoil patterns.