CS2 to Rust Sensitivity Converter

To match your CS2 sensitivity in Rust, multiply your current value by 0.22. For example, a sensitivity of 2.0 in CS2 equals 0.44 in Rust.

This converter uses the engineYaw constant — the degrees-per-count value unique to each game engine. By comparing engineYaw values (CS2: 0.022 · Rust: 0.1), we calculate the exact multiplier that preserves your true cm/360° across both games. This is the same method used by professional esports players to maintain consistent muscle memory when switching titles.

CONVERTED SENSITIVITY0.22

Multiplier: 1 CS2 = 0.22 Rust

CS2 SensRust Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
10.22103.9 cm52 cm26 cm
1.50.3369.3 cm34.6 cm17.3 cm
20.4452 cm26 cm13 cm
2.50.5541.6 cm20.8 cm10.4 cm
30.6634.6 cm17.3 cm8.7 cm

CS2 Sensitivity Scale

CS2 inherits its engineYaw of 0.022 from CS:GO, giving it a moderate rotation speed. Typical sensitivities run from 1.0 to 3.0, with many professionals favoring 1.0–2.0 for accurate long-range spray control.

Rust Sensitivity Scale

Rust uses an engineYaw of 0.1, placing it between Fortnite and Valorant in rotation speed. Sensitivities of 0.2–0.8 are typical, with lower values preferred for long-range bolt-action and semi-auto rifle play where small micro-adjustments matter most.