Valorant to Rust Sensitivity Converter

To match your Valorant sensitivity in Rust, multiply your current value by 0.7. For example, a sensitivity of 2.0 in Valorant equals 1.4 in Rust.

This converter uses the engineYaw constant — the degrees-per-count value unique to each game engine. By comparing engineYaw values (Valorant: 0.07 · Rust: 0.1), we calculate the exact multiplier that preserves your true cm/360° across both games. This is the same method used by professional esports players to maintain consistent muscle memory when switching titles.

CONVERTED SENSITIVITY0.7

Multiplier: 1 Valorant = 0.7 Rust

Valorant SensRust Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
0.20.14163.3 cm81.6 cm40.8 cm
0.30.21108.9 cm54.4 cm27.2 cm
0.40.2881.6 cm40.8 cm20.4 cm
0.50.3565.3 cm32.7 cm16.3 cm
0.80.5640.8 cm20.4 cm10.2 cm

Valorant Sensitivity Scale

Valorant's engineYaw of 0.07 is among the highest of any popular FPS, so in-game sensitivities are typically low — most players use values between 0.2 and 0.8. At 800 DPI, a 0.4 sensitivity produces roughly 40 cm per 360°, a comfortable baseline for precise aim duels.

Rust Sensitivity Scale

Rust uses an engineYaw of 0.1, placing it between Fortnite and Valorant in rotation speed. Sensitivities of 0.2–0.8 are typical, with lower values preferred for long-range bolt-action and semi-auto rifle play where small micro-adjustments matter most.