Valorant to Rainbow Six Siege Sensitivity Converter

To match your Valorant sensitivity in Rainbow Six Siege, multiply your current value by 12.216405. For example, a sensitivity of 2.0 in Valorant equals 24.433 in Rainbow Six Siege.

This converter compares internal game engine scaling constants (Valorant: 0.07 · Rainbow Six Siege: 0.00573) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPIValorant Sens (eDPI)Rainbow Six Siege Equivalent (eDPI)cm/360°
TenZ8000.35 (280 eDPI)4.276 (3420.8 eDPI)46.7 cm
Asuna14000.35 (490 eDPI)4.276 (5986.4 eDPI)26.7 cm
Chronicle8000.32 (256 eDPI)3.909 (3127.2 eDPI)51 cm
Boaster4000.525 (210 eDPI)6.414 (2565.6 eDPI)62.2 cm
Valorant SensRainbow Six Siege Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
0.22.443163.3 cm81.6 cm40.8 cm
0.33.665108.9 cm54.4 cm27.2 cm
0.44.88781.6 cm40.8 cm20.4 cm
0.56.10865.3 cm32.7 cm16.3 cm
0.89.77340.8 cm20.4 cm10.2 cm

Valorant Engine & FOV Characteristics

Engine: Unreal Engine 4 (engineYaw: 0.07)
Field of View: Fixed 103° Horizontal (16:9 locked)

Valorant enforces a fixed horizontal field of view (103° HFOV) regardless of aspect ratio. Running 4:3 stretched resolution stretches enemy character models visually, but horizontal degrees-per-count and physical cm/360° remain completely unchanged.

Rainbow Six Siege Engine & FOV Characteristics

Engine: AnvilNext 2.0 Engine (engineYaw: 0.00573)
Field of View: 60° to 90° Vertical FOV

Siege utilizes a base multiplier of 0.00573 (with standard MouseSensitivityMultiplierUnit = 0.02). 4:3 stretched aspect ratio is widely adopted by Siege pros to widen defender models in narrow sightlines.

Valorant Sensitivity Scale

Valorant's engineYaw of 0.07 is among the highest of any popular FPS, so in-game sensitivities are typically low — most players use values between 0.2 and 0.8. At 800 DPI, a 0.4 sensitivity produces roughly 40.8 cm per 360°, a comfortable baseline for precise aim duels.

Rainbow Six Siege Sensitivity Scale

Rainbow Six Siege has the lowest engineYaw in this database at 0.00573, reflecting the game's methodical, tactical pace. Sensitivities of 5.0–20.0 are common on this conversion scale, with slower values preferred for deliberate room-clearing.