CS2 to Rainbow Six Siege Sensitivity Converter

To match your CS2 sensitivity in Rainbow Six Siege, multiply your current value by 3.839442. For example, a sensitivity of 2.0 in CS2 equals 7.679 in Rainbow Six Siege.

This converter compares internal game engine scaling constants (CS2: 0.022 · Rainbow Six Siege: 0.00573) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPICS2 Sens (eDPI)Rainbow Six Siege Equivalent (eDPI)cm/360°
s1mple4003.09 (1236 eDPI)11.864 (4745.6 eDPI)33.6 cm
ZywOo4002 (800 eDPI)7.679 (3071.6 eDPI)52 cm
donk8001.25 (1000 eDPI)4.799 (3839.2 eDPI)41.6 cm
NiKo4001.4 (560 eDPI)5.375 (2150 eDPI)74.2 cm
CS2 SensRainbow Six Siege Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
13.839103.9 cm52 cm26 cm
1.55.75969.3 cm34.6 cm17.3 cm
27.67952 cm26 cm13 cm
2.59.59941.6 cm20.8 cm10.4 cm
311.51834.6 cm17.3 cm8.7 cm

CS2 Engine & FOV Characteristics

Engine: Source 2 Engine (engineYaw: 0.022)
Field of View: 90° Vertical / ~106° Horizontal (16:9 native)

CS2 professionals frequently play on 4:3 stretched resolution. Stretching 4:3 across a 16:9 display causes horizontal mouse movements to look ~33% faster visually. Keeping the standard m_yaw 0.022 preserves true 1:1 physical cm/360°, whereas setting m_yaw to 0.0165 normalizes perceived horizontal sensitivity to match 16:9 native.

Rainbow Six Siege Engine & FOV Characteristics

Engine: AnvilNext 2.0 Engine (engineYaw: 0.00573)
Field of View: 60° to 90° Vertical FOV

Siege utilizes a base multiplier of 0.00573 (with standard MouseSensitivityMultiplierUnit = 0.02). 4:3 stretched aspect ratio is widely adopted by Siege pros to widen defender models in narrow sightlines.

CS2 Sensitivity Scale

CS2 inherits its engineYaw of 0.022 from CS:GO, giving it a moderate rotation speed. Typical sensitivities run from 1.0 to 3.0, with many professionals favoring 1.0–2.0 for accurate long-range spray control.

Rainbow Six Siege Sensitivity Scale

Rainbow Six Siege has the lowest engineYaw in this database at 0.00573, reflecting the game's methodical, tactical pace. Sensitivities of 5.0–20.0 are common on this conversion scale, with slower values preferred for deliberate room-clearing.