CS2 to Rainbow Six Siege Sensitivity Converter
To match your CS2 sensitivity in Rainbow Six Siege, multiply your current value by 3.839442. For example, a sensitivity of 2.0 in CS2 equals 7.679 in Rainbow Six Siege.
This converter compares internal game engine scaling constants (CS2: 0.022 · Rainbow Six Siege: 0.00573) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.
CS2 Engine & FOV Characteristics
Engine: Source 2 Engine (engineYaw: 0.022)
Field of View: 90° Vertical / ~106° Horizontal (16:9 native)
CS2 professionals frequently play on 4:3 stretched resolution. Stretching 4:3 across a 16:9 display causes horizontal mouse movements to look ~33% faster visually. Keeping the standard m_yaw 0.022 preserves true 1:1 physical cm/360°, whereas setting m_yaw to 0.0165 normalizes perceived horizontal sensitivity to match 16:9 native.
Rainbow Six Siege Engine & FOV Characteristics
Engine: AnvilNext 2.0 Engine (engineYaw: 0.00573)
Field of View: 60° to 90° Vertical FOV
Siege utilizes a base multiplier of 0.00573 (with standard MouseSensitivityMultiplierUnit = 0.02). 4:3 stretched aspect ratio is widely adopted by Siege pros to widen defender models in narrow sightlines.