CS2 to Valorant Sensitivity Converter

To match your CS2 sensitivity in Valorant, multiply your current value by 0.314286. For example, a sensitivity of 2.0 in CS2 equals 0.629 in Valorant.

This converter compares internal game engine scaling constants (CS2: 0.022 · Valorant: 0.07) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPICS2 Sens (eDPI)Valorant Equivalent (eDPI)cm/360°
s1mple4003.09 (1236 eDPI)0.971 (388.4 eDPI)33.6 cm
ZywOo4002 (800 eDPI)0.629 (251.6 eDPI)52 cm
donk8001.25 (1000 eDPI)0.393 (314.4 eDPI)41.6 cm
NiKo4001.4 (560 eDPI)0.44 (176 eDPI)74.2 cm
CS2 SensValorant Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
10.314103.9 cm52 cm26 cm
1.50.47169.3 cm34.6 cm17.3 cm
20.62952 cm26 cm13 cm
2.50.78641.6 cm20.8 cm10.4 cm
30.94334.6 cm17.3 cm8.7 cm

CS2 Engine & FOV Characteristics

Engine: Source 2 Engine (engineYaw: 0.022)
Field of View: 90° Vertical / ~106° Horizontal (16:9 native)

CS2 professionals frequently play on 4:3 stretched resolution. Stretching 4:3 across a 16:9 display causes horizontal mouse movements to look ~33% faster visually. Keeping the standard m_yaw 0.022 preserves true 1:1 physical cm/360°, whereas setting m_yaw to 0.0165 normalizes perceived horizontal sensitivity to match 16:9 native.

Valorant Engine & FOV Characteristics

Engine: Unreal Engine 4 (engineYaw: 0.07)
Field of View: Fixed 103° Horizontal (16:9 locked)

Valorant enforces a fixed horizontal field of view (103° HFOV) regardless of aspect ratio. Running 4:3 stretched resolution stretches enemy character models visually, but horizontal degrees-per-count and physical cm/360° remain completely unchanged.

CS2 Sensitivity Scale

CS2 inherits its engineYaw of 0.022 from CS:GO, giving it a moderate rotation speed. Typical sensitivities run from 1.0 to 3.0, with many professionals favoring 1.0–2.0 for accurate long-range spray control.

Valorant Sensitivity Scale

Valorant's engineYaw of 0.07 is among the highest of any popular FPS, so in-game sensitivities are typically low — most players use values between 0.2 and 0.8. At 800 DPI, a 0.4 sensitivity produces roughly 40.8 cm per 360°, a comfortable baseline for precise aim duels.