Rust to Valorant Sensitivity Converter

To match your Rust sensitivity in Valorant, multiply your current value by 1.428571. For example, a sensitivity of 2.0 in Rust equals 2.857 in Valorant.

This converter compares internal game engine scaling constants (Rust: 0.1 · Valorant: 0.07) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPIRust Sens (eDPI)Valorant Equivalent (eDPI)cm/360°
Hjune8000.4 (320 eDPI)0.571 (456.8 eDPI)28.6 cm
Posty8000.3 (240 eDPI)0.429 (343.2 eDPI)38.1 cm
Rust SensValorant Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
0.20.286114.3 cm57.2 cm28.6 cm
0.30.42976.2 cm38.1 cm19.1 cm
0.40.57157.2 cm28.6 cm14.3 cm
0.60.85738.1 cm19.1 cm9.5 cm
0.81.14328.6 cm14.3 cm7.1 cm

Rust Engine & FOV Characteristics

Engine: Unity Engine (engineYaw: 0.1)
Field of View: 60° to 90° FOV Slider

Rust combat emphasizes long-range recoil control. Lower sensitivities and 90° max FOV are standard to maximize horizontal accuracy during AK-47 recoil patterns.

Valorant Engine & FOV Characteristics

Engine: Unreal Engine 4 (engineYaw: 0.07)
Field of View: Fixed 103° Horizontal (16:9 locked)

Valorant enforces a fixed horizontal field of view (103° HFOV) regardless of aspect ratio. Running 4:3 stretched resolution stretches enemy character models visually, but horizontal degrees-per-count and physical cm/360° remain completely unchanged.

Rust Sensitivity Scale

Rust uses an engineYaw of 0.1, placing it between Fortnite and Valorant in rotation speed. Sensitivities of 0.2–0.8 are typical, with lower values preferred for long-range bolt-action and semi-auto rifle play where small micro-adjustments matter most.

Valorant Sensitivity Scale

Valorant's engineYaw of 0.07 is among the highest of any popular FPS, so in-game sensitivities are typically low — most players use values between 0.2 and 0.8. At 800 DPI, a 0.4 sensitivity produces roughly 40.8 cm per 360°, a comfortable baseline for precise aim duels.