Rust to CS2 Sensitivity Converter

To match your Rust sensitivity in CS2, multiply your current value by 4.545455. For example, a sensitivity of 2.0 in Rust equals 9.091 in CS2.

This converter uses the engineYaw constant — the degrees-per-count value unique to each game engine. By comparing engineYaw values (Rust: 0.1 · CS2: 0.022), we calculate the exact multiplier that preserves your true cm/360° across both games. This is the same method used by professional esports players to maintain consistent muscle memory when switching titles.

CONVERTED SENSITIVITY4.545

Multiplier: 1 Rust = 4.545455 CS2

Rust SensCS2 Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
0.20.909114.3 cm57.2 cm28.6 cm
0.31.36476.2 cm38.1 cm19.1 cm
0.41.81857.2 cm28.6 cm14.3 cm
0.62.72738.1 cm19.1 cm9.5 cm
0.83.63628.6 cm14.3 cm7.1 cm

Rust Sensitivity Scale

Rust uses an engineYaw of 0.1, placing it between Fortnite and Valorant in rotation speed. Sensitivities of 0.2–0.8 are typical, with lower values preferred for long-range bolt-action and semi-auto rifle play where small micro-adjustments matter most.

CS2 Sensitivity Scale

CS2 inherits its engineYaw of 0.022 from CS:GO, giving it a moderate rotation speed. Typical sensitivities run from 1.0 to 3.0, with many professionals favoring 1.0–2.0 for accurate long-range spray control.