Destiny 2 to CS2 Sensitivity Converter

To match your Destiny 2 sensitivity in CS2, multiply your current value by 1.009091. For example, a sensitivity of 2.0 in Destiny 2 equals 2.018 in CS2.

This converter compares internal game engine scaling constants (Destiny 2: 0.0222 · CS2: 0.022) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPIDestiny 2 Sens (eDPI)CS2 Equivalent (eDPI)cm/360°
Frostbolt8004 (3200 eDPI)4.036 (3228.8 eDPI)12.9 cm
ZkMushroom8003 (2400 eDPI)3.027 (2421.6 eDPI)17.2 cm
Destiny 2 SensCS2 Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
11.009103 cm51.5 cm25.7 cm
22.01851.5 cm25.7 cm12.9 cm
33.02734.3 cm17.2 cm8.6 cm
55.04520.6 cm10.3 cm5.1 cm
77.06414.7 cm7.4 cm3.7 cm

Destiny 2 Engine & FOV Characteristics

Engine: Tiger Engine (engineYaw: 0.0222)
Field of View: 55° to 105° FOV Slider

Destiny 2 matches CS2/Apex in rotation scaling. Maxing FOV to 105° is recommended in PvP to maintain spatial awareness against vertical movement abilities (Hunter jump / Titan lift).

CS2 Engine & FOV Characteristics

Engine: Source 2 Engine (engineYaw: 0.022)
Field of View: 90° Vertical / ~106° Horizontal (16:9 native)

CS2 professionals frequently play on 4:3 stretched resolution. Stretching 4:3 across a 16:9 display causes horizontal mouse movements to look ~33% faster visually. Keeping the standard m_yaw 0.022 preserves true 1:1 physical cm/360°, whereas setting m_yaw to 0.0165 normalizes perceived horizontal sensitivity to match 16:9 native.

Destiny 2 Sensitivity Scale

Destiny 2 uses an engineYaw of 0.0222, nearly identical to CS2, so converted values land in a familiar range for FPS veterans. Most players settle on 1.0–7.0 depending on whether they focus on PvE (higher) or precision PvP modes like Trials of Osiris (lower).

CS2 Sensitivity Scale

CS2 inherits its engineYaw of 0.022 from CS:GO, giving it a moderate rotation speed. Typical sensitivities run from 1.0 to 3.0, with many professionals favoring 1.0–2.0 for accurate long-range spray control.