Halo Infinite to CS2 Sensitivity Converter

To match your Halo Infinite sensitivity in CS2, multiply your current value by 1. For example, a sensitivity of 2.0 in Halo Infinite equals 2 in CS2.

This converter compares internal game engine scaling constants (Halo Infinite: 0.022 · CS2: 0.022) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPIHalo Infinite Sens (eDPI)CS2 Equivalent (eDPI)cm/360°
Lucid8002 (1600 eDPI)2 (1600 eDPI)26 cm
Formal8002.5 (2000 eDPI)2.5 (2000 eDPI)20.8 cm
Halo Infinite SensCS2 Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
1.51.569.3 cm34.6 cm17.3 cm
2252 cm26 cm13 cm
2.52.541.6 cm20.8 cm10.4 cm
3334.6 cm17.3 cm8.7 cm
4426 cm13 cm6.5 cm

Halo Infinite Engine & FOV Characteristics

Engine: Slipspace Engine (engineYaw: 0.022)
Field of View: 78° to 120° FOV Slider

Halo Infinite uses separate Mouse Acceleration and Raw Input toggles. Keep acceleration disabled for linear 0.022 rotation.

CS2 Engine & FOV Characteristics

Engine: Source 2 Engine (engineYaw: 0.022)
Field of View: 90° Vertical / ~106° Horizontal (16:9 native)

CS2 professionals frequently play on 4:3 stretched resolution. Stretching 4:3 across a 16:9 display causes horizontal mouse movements to look ~33% faster visually. Keeping the standard m_yaw 0.022 preserves true 1:1 physical cm/360°, whereas setting m_yaw to 0.0165 normalizes perceived horizontal sensitivity to match 16:9 native.

Halo Infinite Sensitivity Scale

Arena shooter with high time-to-kill (TTK) requiring tracking smoothly during strafe duels. Pro players favor 1.5–2.5 at 800 DPI (~30–45 cm/360°).

CS2 Sensitivity Scale

CS2 inherits its engineYaw of 0.022 from CS:GO, giving it a moderate rotation speed. Typical sensitivities run from 1.0 to 3.0, with many professionals favoring 1.0–2.0 for accurate long-range spray control.