Halo Infinite to The Finals Sensitivity Converter

To match your Halo Infinite sensitivity in The Finals, multiply your current value by 1.260745. For example, a sensitivity of 2.0 in Halo Infinite equals 2.521 in The Finals.

This converter compares internal game engine scaling constants (Halo Infinite: 0.022 · The Finals: 0.01745) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPIHalo Infinite Sens (eDPI)The Finals Equivalent (eDPI)cm/360°
Lucid8002 (1600 eDPI)2.521 (2016.8 eDPI)26 cm
Formal8002.5 (2000 eDPI)3.152 (2521.6 eDPI)20.8 cm
Halo Infinite SensThe Finals Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
1.51.89169.3 cm34.6 cm17.3 cm
22.52152 cm26 cm13 cm
2.53.15241.6 cm20.8 cm10.4 cm
33.78234.6 cm17.3 cm8.7 cm
45.04326 cm13 cm6.5 cm

Halo Infinite Engine & FOV Characteristics

Engine: Slipspace Engine (engineYaw: 0.022)
Field of View: 78° to 120° FOV Slider

Halo Infinite uses separate Mouse Acceleration and Raw Input toggles. Keep acceleration disabled for linear 0.022 rotation.

The Finals Engine & FOV Characteristics

Engine: Unreal Engine 5 (engineYaw: 0.01745)
Field of View: 71° to 100° Vertical FOV

The Finals engineYaw (0.01745) corresponds to 1 degree per radian. High movement mobility classes (Light) benefit from faster sensitivities (~30 cm/360°), whereas Heavy classes favor lower sensitivities.

Halo Infinite Sensitivity Scale

Arena shooter with high time-to-kill (TTK) requiring tracking smoothly during strafe duels. Pro players favor 1.5–2.5 at 800 DPI (~30–45 cm/360°).

The Finals Sensitivity Scale

The Finals uses an engineYaw of 0.01745 — precisely one degree per radian — a clean engineering constant. Sensitivities from 1.0 to 8.0 cover most playstyles, with higher values suiting the game's fast vertical movement and building-destruction chaos.