Fortnite to The Finals Sensitivity Converter

To match your Fortnite sensitivity in The Finals, multiply your current value by 32.716332. For example, a sensitivity of 2.0 in Fortnite equals 65.433 in The Finals.

This converter compares internal game engine scaling constants (Fortnite: 0.5709 · The Finals: 0.01745) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPIFortnite Sens (eDPI)The Finals Equivalent (eDPI)cm/360°
Bugha8000.052 (41.6 eDPI)1.701 (1360.8 eDPI)38.5 cm
Mongraal8000.058 (46.4 eDPI)1.898 (1518.4 eDPI)34.5 cm
Clix8000.087 (69.6 eDPI)2.846 (2276.8 eDPI)23 cm
Fortnite SensThe Finals Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
0.041.309100.1 cm50.1 cm25 cm
0.051.63680.1 cm40 cm20 cm
0.072.2957.2 cm28.6 cm14.3 cm
0.082.61750.1 cm25 cm12.5 cm
0.13.27240 cm20 cm10 cm

Fortnite Engine & FOV Characteristics

Engine: Unreal Engine 5 (engineYaw: 0.5709)
Field of View: Locked ~80° Third-Person Camera

Fortnite sensitivity is entered as a percentage (e.g. 5.2% X/Y sens). With engineYaw = 0.5709, even small decimal changes alter cm/360° significantly due to high fast-building requirements.

The Finals Engine & FOV Characteristics

Engine: Unreal Engine 5 (engineYaw: 0.01745)
Field of View: 71° to 100° Vertical FOV

The Finals engineYaw (0.01745) corresponds to 1 degree per radian. High movement mobility classes (Light) benefit from faster sensitivities (~30 cm/360°), whereas Heavy classes favor lower sensitivities.

Fortnite Sensitivity Scale

Fortnite has the highest engineYaw of any game here at 0.5709, making it an outlier. To compensate, in-game sensitivities are very small — typically 0.04–0.10. Even 0.10 at 800 DPI produces approximately 20 cm per 360°, already fast by any competitive standard.

The Finals Sensitivity Scale

The Finals uses an engineYaw of 0.01745 — precisely one degree per radian — a clean engineering constant. Sensitivities from 1.0 to 8.0 cover most playstyles, with higher values suiting the game's fast vertical movement and building-destruction chaos.