Overwatch 2 to The Finals Sensitivity Converter

To match your Overwatch 2 sensitivity in The Finals, multiply your current value by 0.378223. For example, a sensitivity of 2.0 in Overwatch 2 equals 0.756 in The Finals.

This converter compares internal game engine scaling constants (Overwatch 2: 0.0066 · The Finals: 0.01745) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPIOverwatch 2 Sens (eDPI)The Finals Equivalent (eDPI)cm/360°
Carpe9004 (3600 eDPI)1.513 (1361.7 eDPI)38.5 cm
Lip8003.75 (3000 eDPI)1.418 (1134.4 eDPI)46.2 cm
Proper8004.5 (3600 eDPI)1.702 (1361.6 eDPI)38.5 cm
Overwatch 2 SensThe Finals Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
31.135115.5 cm57.7 cm28.9 cm
51.89169.3 cm34.6 cm17.3 cm
72.64849.5 cm24.7 cm12.4 cm
83.02643.3 cm21.6 cm10.8 cm
103.78234.6 cm17.3 cm8.7 cm

Overwatch 2 Engine & FOV Characteristics

Engine: Custom Overwatch Engine (engineYaw: 0.0066)
Field of View: 80° to 103° Horizontal FOV

Overwatch 2 locks FOV scaling to maintain competitive fairness. Fast vertical/horizontal tracking heroes (Tracer, Genji) benefit from higher eDPI (4000–6000), while hitscan snipers (Widowmaker, Ashe) prefer lower eDPI (3000–4000).

The Finals Engine & FOV Characteristics

Engine: Unreal Engine 5 (engineYaw: 0.01745)
Field of View: 71° to 100° Vertical FOV

The Finals engineYaw (0.01745) corresponds to 1 degree per radian. High movement mobility classes (Light) benefit from faster sensitivities (~30 cm/360°), whereas Heavy classes favor lower sensitivities.

Overwatch 2 Sensitivity Scale

Overwatch 2 uses an engineYaw of 0.0066, one of the lowest in this set, so much larger sensitivity numbers are needed to move the same physical distance. Values between 3.0 and 10.0 are common across ranks and hero roles.

The Finals Sensitivity Scale

The Finals uses an engineYaw of 0.01745 — precisely one degree per radian — a clean engineering constant. Sensitivities from 1.0 to 8.0 cover most playstyles, with higher values suiting the game's fast vertical movement and building-destruction chaos.