Overwatch 2 to Call of Duty Sensitivity Converter

To match your Overwatch 2 sensitivity in Call of Duty, multiply your current value by 1. For example, a sensitivity of 2.0 in Overwatch 2 equals 2 in Call of Duty.

This converter compares internal game engine scaling constants (Overwatch 2: 0.0066 · Call of Duty: 0.0066) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPIOverwatch 2 Sens (eDPI)Call of Duty Equivalent (eDPI)cm/360°
Carpe9004 (3600 eDPI)4 (3600 eDPI)38.5 cm
Lip8003.75 (3000 eDPI)3.75 (3000 eDPI)46.2 cm
Proper8004.5 (3600 eDPI)4.5 (3600 eDPI)38.5 cm
Overwatch 2 SensCall of Duty Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
33115.5 cm57.7 cm28.9 cm
5569.3 cm34.6 cm17.3 cm
7749.5 cm24.7 cm12.4 cm
8843.3 cm21.6 cm10.8 cm
101034.6 cm17.3 cm8.7 cm

Overwatch 2 Engine & FOV Characteristics

Engine: Custom Overwatch Engine (engineYaw: 0.0066)
Field of View: 80° to 103° Horizontal FOV

Overwatch 2 locks FOV scaling to maintain competitive fairness. Fast vertical/horizontal tracking heroes (Tracer, Genji) benefit from higher eDPI (4000–6000), while hitscan snipers (Widowmaker, Ashe) prefer lower eDPI (3000–4000).

Call of Duty Engine & FOV Characteristics

Engine: IW Engine (Modern Warfare / Warzone) (engineYaw: 0.0066)
Field of View: 60° to 120° FOV Slider (Affected / Independent ADS)

CoD lets players select between "Affected" ADS FOV (where zoom scales with overall FOV) and "Independent" ADS FOV (which locks ADS zoom level). "Affected" preserves target tracking speed during ADS.

Overwatch 2 Sensitivity Scale

Overwatch 2 uses an engineYaw of 0.0066, one of the lowest in this set, so much larger sensitivity numbers are needed to move the same physical distance. Values between 3.0 and 10.0 are common across ranks and hero roles.

Call of Duty Sensitivity Scale

Call of Duty shares an engineYaw of 0.0066 with Overwatch 2 but its in-game scale trends higher. Sensitivities from 5.0 to 10.0 are common, balancing fast target acquisition for run-and-gun play with enough control to manage recoil.