Escape from Tarkov to Call of Duty Sensitivity Converter

To match your Escape from Tarkov sensitivity in Call of Duty, multiply your current value by 3.333333. For example, a sensitivity of 2.0 in Escape from Tarkov equals 6.667 in Call of Duty.

This converter compares internal game engine scaling constants (Escape from Tarkov: 0.022 · Call of Duty: 0.0066) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPIEscape from Tarkov Sens (eDPI)Call of Duty Equivalent (eDPI)cm/360°
LVNDMARK8000.35 (280 eDPI)1.167 (933.6 eDPI)148.4 cm
Pestily8000.25 (200 eDPI)0.833 (666.4 eDPI)207.8 cm
Shroud8000.4 (320 eDPI)1.333 (1066.4 eDPI)129.9 cm
Escape from Tarkov SensCall of Duty Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
0.20.667519.5 cm259.8 cm129.9 cm
0.31346.4 cm173.2 cm86.6 cm
0.41.333259.8 cm129.9 cm64.9 cm
0.51.667207.8 cm103.9 cm52 cm
0.72.333148.4 cm74.2 cm37.1 cm

Escape from Tarkov Engine & FOV Characteristics

Engine: Unity Engine (engineYaw: 0.022)
Field of View: 50° to 75° Vertical FOV (~65° to 90° Horizontal)

Tarkov dynamically applies gear ergonomics penalties (-5% to -20% turn rate) based on worn body armor and helmets. The calculator converts your base un-geared sensitivity.

Call of Duty Engine & FOV Characteristics

Engine: IW Engine (Modern Warfare / Warzone) (engineYaw: 0.0066)
Field of View: 60° to 120° FOV Slider (Affected / Independent ADS)

CoD lets players select between "Affected" ADS FOV (where zoom scales with overall FOV) and "Independent" ADS FOV (which locks ADS zoom level). "Affected" preserves target tracking speed during ADS.

Escape from Tarkov Sensitivity Scale

Tactical hardcore extraction shooter where long-range headshots and micro-adjustments dictate survival. Sensitivities of 0.25–0.45 at 800 DPI (~35–50 cm/360°) are favored by top streamers.

Call of Duty Sensitivity Scale

Call of Duty shares an engineYaw of 0.0066 with Overwatch 2 but its in-game scale trends higher. Sensitivities from 5.0 to 10.0 are common, balancing fast target acquisition for run-and-gun play with enough control to manage recoil.