Escape from Tarkov to Apex Legends Sensitivity Converter

To match your Escape from Tarkov sensitivity in Apex Legends, multiply your current value by 1. For example, a sensitivity of 2.0 in Escape from Tarkov equals 2 in Apex Legends.

This converter compares internal game engine scaling constants (Escape from Tarkov: 0.022 · Apex Legends: 0.022) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPIEscape from Tarkov Sens (eDPI)Apex Legends Equivalent (eDPI)cm/360°
LVNDMARK8000.35 (280 eDPI)0.35 (280 eDPI)148.4 cm
Pestily8000.25 (200 eDPI)0.25 (200 eDPI)207.8 cm
Shroud8000.4 (320 eDPI)0.4 (320 eDPI)129.9 cm
Escape from Tarkov SensApex Legends Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
0.20.2519.5 cm259.8 cm129.9 cm
0.30.3346.4 cm173.2 cm86.6 cm
0.40.4259.8 cm129.9 cm64.9 cm
0.50.5207.8 cm103.9 cm52 cm
0.70.7148.4 cm74.2 cm37.1 cm

Escape from Tarkov Engine & FOV Characteristics

Engine: Unity Engine (engineYaw: 0.022)
Field of View: 50° to 75° Vertical FOV (~65° to 90° Horizontal)

Tarkov dynamically applies gear ergonomics penalties (-5% to -20% turn rate) based on worn body armor and helmets. The calculator converts your base un-geared sensitivity.

Apex Legends Engine & FOV Characteristics

Engine: Modified Source Engine (engineYaw: 0.022)
Field of View: 70° to 110° Configurable FOV Slider

Apex Legends allows setting FOV up to 110°. Expanding FOV decreases perceived sensitivity in the center of the screen, making high-speed tracking and close-range 1v1s feel smoother and more controlled.

Escape from Tarkov Sensitivity Scale

Tactical hardcore extraction shooter where long-range headshots and micro-adjustments dictate survival. Sensitivities of 0.25–0.45 at 800 DPI (~35–50 cm/360°) are favored by top streamers.

Apex Legends Sensitivity Scale

Apex Legends shares CS2's engineYaw of 0.022 but players tend to run slightly higher sensitivities — usually 1.5–4.0 — to keep up with the game's faster movement speed, bunny-hopping, and close-range finisher mechanics.