Escape from Tarkov to Marvel Rivals Sensitivity Converter

To match your Escape from Tarkov sensitivity in Marvel Rivals, multiply your current value by 3.333333. For example, a sensitivity of 2.0 in Escape from Tarkov equals 6.667 in Marvel Rivals.

This converter compares internal game engine scaling constants (Escape from Tarkov: 0.022 · Marvel Rivals: 0.0066) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPIEscape from Tarkov Sens (eDPI)Marvel Rivals Equivalent (eDPI)cm/360°
LVNDMARK8000.35 (280 eDPI)1.167 (933.6 eDPI)148.4 cm
Pestily8000.25 (200 eDPI)0.833 (666.4 eDPI)207.8 cm
Shroud8000.4 (320 eDPI)1.333 (1066.4 eDPI)129.9 cm
Escape from Tarkov SensMarvel Rivals Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
0.20.667519.5 cm259.8 cm129.9 cm
0.31346.4 cm173.2 cm86.6 cm
0.41.333259.8 cm129.9 cm64.9 cm
0.51.667207.8 cm103.9 cm52 cm
0.72.333148.4 cm74.2 cm37.1 cm

Escape from Tarkov Engine & FOV Characteristics

Engine: Unity Engine (engineYaw: 0.022)
Field of View: 50° to 75° Vertical FOV (~65° to 90° Horizontal)

Tarkov dynamically applies gear ergonomics penalties (-5% to -20% turn rate) based on worn body armor and helmets. The calculator converts your base un-geared sensitivity.

Marvel Rivals Engine & FOV Characteristics

Engine: Unreal Engine 5 (engineYaw: 0.0066)
Field of View: 80° to 103° Horizontal FOV

Marvel Rivals uses UE5 with mouse yaw scaling identical to Overwatch 2 (0.0066). Sensitivities transfer 1:1 between Overwatch 2 and Marvel Rivals.

Escape from Tarkov Sensitivity Scale

Tactical hardcore extraction shooter where long-range headshots and micro-adjustments dictate survival. Sensitivities of 0.25–0.45 at 800 DPI (~35–50 cm/360°) are favored by top streamers.

Marvel Rivals Sensitivity Scale

Marvel Rivals features fast superhero mobility and flying heroes (Iron Man, Storm). Higher sensitivities (4.0–8.0) are recommended for tank/flanker heroes, while lower values suit hitscan heroes (Punisher, Hela).