Hunt: Showdown 1896 to Marvel Rivals Sensitivity Converter

To match your Hunt: Showdown 1896 sensitivity in Marvel Rivals, multiply your current value by 3.333333. For example, a sensitivity of 2.0 in Hunt: Showdown 1896 equals 6.667 in Marvel Rivals.

This converter compares internal game engine scaling constants (Hunt: Showdown 1896: 0.022 · Marvel Rivals: 0.0066) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPIHunt: Showdown 1896 Sens (eDPI)Marvel Rivals Equivalent (eDPI)cm/360°
RachtaZ8001.2 (960 eDPI)4 (3200 eDPI)43.3 cm
Psychoghost8001.5 (1200 eDPI)5 (4000 eDPI)34.6 cm
Hunt: Showdown 1896 SensMarvel Rivals Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
13.333103.9 cm52 cm26 cm
1.2486.6 cm43.3 cm21.6 cm
1.5569.3 cm34.6 cm17.3 cm
26.66752 cm26 cm13 cm
2.58.33341.6 cm20.8 cm10.4 cm

Hunt: Showdown 1896 Engine & FOV Characteristics

Engine: CryEngine 5 (engineYaw: 0.022)
Field of View: Default ~85° FOV / Hunter & Gunslinger Control Schemes

Hunt Showdown features separate sensitivity sliders for Lowered/Shoulder Aim, ADS, and Scoped Optics across CryEngine 5.

Marvel Rivals Engine & FOV Characteristics

Engine: Unreal Engine 5 (engineYaw: 0.0066)
Field of View: 80° to 103° Horizontal FOV

Marvel Rivals uses UE5 with mouse yaw scaling identical to Overwatch 2 (0.0066). Sensitivities transfer 1:1 between Overwatch 2 and Marvel Rivals.

Hunt: Showdown 1896 Sensitivity Scale

19th-century tactical bounty hunt game where single-shot rifles demand high headshot precision. Sensitivities of 1.0–1.8 at 800 DPI (~30–45 cm/360°) are standard.

Marvel Rivals Sensitivity Scale

Marvel Rivals features fast superhero mobility and flying heroes (Iron Man, Storm). Higher sensitivities (4.0–8.0) are recommended for tank/flanker heroes, while lower values suit hitscan heroes (Punisher, Hela).