Palworld to Marvel Rivals Sensitivity Converter

To match your Palworld sensitivity in Marvel Rivals, multiply your current value by 10.606061. For example, a sensitivity of 2.0 in Palworld equals 21.212 in Marvel Rivals.

This converter compares internal game engine scaling constants (Palworld: 0.07 · Marvel Rivals: 0.0066) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPIPalworld Sens (eDPI)Marvel Rivals Equivalent (eDPI)cm/360°
PalTamer8000.4 (320 eDPI)4.242 (3393.6 eDPI)40.8 cm
Palworld SensMarvel Rivals Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
0.33.182108.9 cm54.4 cm27.2 cm
0.44.24281.6 cm40.8 cm20.4 cm
0.55.30365.3 cm32.7 cm16.3 cm
0.77.42446.7 cm23.3 cm11.7 cm
110.60632.7 cm16.3 cm8.2 cm

Palworld Engine & FOV Characteristics

Engine: Unreal Engine 5 (engineYaw: 0.07)
Field of View: 70° to 90° Third-Person Camera

Palworld third-person view uses UE5 standard yaw (0.07), matching Valorant scale.

Marvel Rivals Engine & FOV Characteristics

Engine: Unreal Engine 5 (engineYaw: 0.0066)
Field of View: 80° to 103° Horizontal FOV

Marvel Rivals uses UE5 with mouse yaw scaling identical to Overwatch 2 (0.0066). Sensitivities transfer 1:1 between Overwatch 2 and Marvel Rivals.

Palworld Sensitivity Scale

Third-person open world crafting and combat shooter. Sensitivities of 0.3–0.6 at 800 DPI (~30–45 cm/360°) balance arching bow shots with camera rotation.

Marvel Rivals Sensitivity Scale

Marvel Rivals features fast superhero mobility and flying heroes (Iron Man, Storm). Higher sensitivities (4.0–8.0) are recommended for tank/flanker heroes, while lower values suit hitscan heroes (Punisher, Hela).