Overwatch 2 to Marvel Rivals Sensitivity Converter
To match your Overwatch 2 sensitivity in Marvel Rivals, multiply your current value by 1. For example, a sensitivity of 2.0 in Overwatch 2 equals 2 in Marvel Rivals.
This converter compares internal game engine scaling constants (Overwatch 2: 0.0066 · Marvel Rivals: 0.0066) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.
Overwatch 2 Engine & FOV Characteristics
Engine: Custom Overwatch Engine (engineYaw: 0.0066)
Field of View: 80° to 103° Horizontal FOV
Overwatch 2 locks FOV scaling to maintain competitive fairness. Fast vertical/horizontal tracking heroes (Tracer, Genji) benefit from higher eDPI (4000–6000), while hitscan snipers (Widowmaker, Ashe) prefer lower eDPI (3000–4000).
Marvel Rivals Engine & FOV Characteristics
Engine: Unreal Engine 5 (engineYaw: 0.0066)
Field of View: 80° to 103° Horizontal FOV
Marvel Rivals uses UE5 with mouse yaw scaling identical to Overwatch 2 (0.0066). Sensitivities transfer 1:1 between Overwatch 2 and Marvel Rivals.