Overwatch 2 to Rust Sensitivity Converter

To match your Overwatch 2 sensitivity in Rust, multiply your current value by 0.066. For example, a sensitivity of 2.0 in Overwatch 2 equals 0.132 in Rust.

This converter compares internal game engine scaling constants (Overwatch 2: 0.0066 · Rust: 0.1) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPIOverwatch 2 Sens (eDPI)Rust Equivalent (eDPI)cm/360°
Carpe9004 (3600 eDPI)0.264 (237.6 eDPI)38.5 cm
Lip8003.75 (3000 eDPI)0.248 (198.4 eDPI)46.2 cm
Proper8004.5 (3600 eDPI)0.297 (237.6 eDPI)38.5 cm
Overwatch 2 SensRust Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
30.198115.5 cm57.7 cm28.9 cm
50.3369.3 cm34.6 cm17.3 cm
70.46249.5 cm24.7 cm12.4 cm
80.52843.3 cm21.6 cm10.8 cm
100.6634.6 cm17.3 cm8.7 cm

Overwatch 2 Engine & FOV Characteristics

Engine: Custom Overwatch Engine (engineYaw: 0.0066)
Field of View: 80° to 103° Horizontal FOV

Overwatch 2 locks FOV scaling to maintain competitive fairness. Fast vertical/horizontal tracking heroes (Tracer, Genji) benefit from higher eDPI (4000–6000), while hitscan snipers (Widowmaker, Ashe) prefer lower eDPI (3000–4000).

Rust Engine & FOV Characteristics

Engine: Unity Engine (engineYaw: 0.1)
Field of View: 60° to 90° FOV Slider

Rust combat emphasizes long-range recoil control. Lower sensitivities and 90° max FOV are standard to maximize horizontal accuracy during AK-47 recoil patterns.

Overwatch 2 Sensitivity Scale

Overwatch 2 uses an engineYaw of 0.0066, one of the lowest in this set, so much larger sensitivity numbers are needed to move the same physical distance. Values between 3.0 and 10.0 are common across ranks and hero roles.

Rust Sensitivity Scale

Rust uses an engineYaw of 0.1, placing it between Fortnite and Valorant in rotation speed. Sensitivities of 0.2–0.8 are typical, with lower values preferred for long-range bolt-action and semi-auto rifle play where small micro-adjustments matter most.