Call of Duty to Rust Sensitivity Converter

To match your Call of Duty sensitivity in Rust, multiply your current value by 0.066. For example, a sensitivity of 2.0 in Call of Duty equals 0.132 in Rust.

This converter compares internal game engine scaling constants (Call of Duty: 0.0066 · Rust: 0.1) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPICall of Duty Sens (eDPI)Rust Equivalent (eDPI)cm/360°
Scump8006 (4800 eDPI)0.396 (316.8 eDPI)28.9 cm
Shotzzy8007 (5600 eDPI)0.462 (369.6 eDPI)24.7 cm
Dashy8005 (4000 eDPI)0.33 (264 eDPI)34.6 cm
Call of Duty SensRust Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
50.3369.3 cm34.6 cm17.3 cm
60.39657.7 cm28.9 cm14.4 cm
70.46249.5 cm24.7 cm12.4 cm
80.52843.3 cm21.6 cm10.8 cm
100.6634.6 cm17.3 cm8.7 cm

Call of Duty Engine & FOV Characteristics

Engine: IW Engine (Modern Warfare / Warzone) (engineYaw: 0.0066)
Field of View: 60° to 120° FOV Slider (Affected / Independent ADS)

CoD lets players select between "Affected" ADS FOV (where zoom scales with overall FOV) and "Independent" ADS FOV (which locks ADS zoom level). "Affected" preserves target tracking speed during ADS.

Rust Engine & FOV Characteristics

Engine: Unity Engine (engineYaw: 0.1)
Field of View: 60° to 90° FOV Slider

Rust combat emphasizes long-range recoil control. Lower sensitivities and 90° max FOV are standard to maximize horizontal accuracy during AK-47 recoil patterns.

Call of Duty Sensitivity Scale

Call of Duty shares an engineYaw of 0.0066 with Overwatch 2 but its in-game scale trends higher. Sensitivities from 5.0 to 10.0 are common, balancing fast target acquisition for run-and-gun play with enough control to manage recoil.

Rust Sensitivity Scale

Rust uses an engineYaw of 0.1, placing it between Fortnite and Valorant in rotation speed. Sensitivities of 0.2–0.8 are typical, with lower values preferred for long-range bolt-action and semi-auto rifle play where small micro-adjustments matter most.