Call of Duty to Rust Sensitivity Converter

To match your Call of Duty sensitivity in Rust, multiply your current value by 0.066. For example, a sensitivity of 2.0 in Call of Duty equals 0.132 in Rust.

This converter uses the engineYaw constant — the degrees-per-count value unique to each game engine. By comparing engineYaw values (Call of Duty: 0.0066 · Rust: 0.1), we calculate the exact multiplier that preserves your true cm/360° across both games. This is the same method used by professional esports players to maintain consistent muscle memory when switching titles.

CONVERTED SENSITIVITY0.066

Multiplier: 1 Call of Duty = 0.066 Rust

Call of Duty SensRust Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
50.3369.3 cm34.6 cm17.3 cm
60.39657.7 cm28.9 cm14.4 cm
70.46249.5 cm24.7 cm12.4 cm
80.52843.3 cm21.6 cm10.8 cm
100.6634.6 cm17.3 cm8.7 cm

Call of Duty Sensitivity Scale

Call of Duty shares an engineYaw of 0.0066 with Overwatch 2 but its in-game scale trends higher. Sensitivities from 5.0 to 10.0 are common, balancing fast target acquisition for run-and-gun play with enough control to manage recoil.

Rust Sensitivity Scale

Rust uses an engineYaw of 0.1, placing it between Fortnite and Valorant in rotation speed. Sensitivities of 0.2–0.8 are typical, with lower values preferred for long-range bolt-action and semi-auto rifle play where small micro-adjustments matter most.