Call of Duty to Palworld Sensitivity Converter

To match your Call of Duty sensitivity in Palworld, multiply your current value by 0.094286. For example, a sensitivity of 2.0 in Call of Duty equals 0.189 in Palworld.

This converter compares internal game engine scaling constants (Call of Duty: 0.0066 · Palworld: 0.07) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPICall of Duty Sens (eDPI)Palworld Equivalent (eDPI)cm/360°
Scump8006 (4800 eDPI)0.566 (452.8 eDPI)28.9 cm
Shotzzy8007 (5600 eDPI)0.66 (528 eDPI)24.7 cm
Dashy8005 (4000 eDPI)0.471 (376.8 eDPI)34.6 cm
Call of Duty SensPalworld Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
50.47169.3 cm34.6 cm17.3 cm
60.56657.7 cm28.9 cm14.4 cm
70.6649.5 cm24.7 cm12.4 cm
80.75443.3 cm21.6 cm10.8 cm
100.94334.6 cm17.3 cm8.7 cm

Call of Duty Engine & FOV Characteristics

Engine: IW Engine (Modern Warfare / Warzone) (engineYaw: 0.0066)
Field of View: 60° to 120° FOV Slider (Affected / Independent ADS)

CoD lets players select between "Affected" ADS FOV (where zoom scales with overall FOV) and "Independent" ADS FOV (which locks ADS zoom level). "Affected" preserves target tracking speed during ADS.

Palworld Engine & FOV Characteristics

Engine: Unreal Engine 5 (engineYaw: 0.07)
Field of View: 70° to 90° Third-Person Camera

Palworld third-person view uses UE5 standard yaw (0.07), matching Valorant scale.

Call of Duty Sensitivity Scale

Call of Duty shares an engineYaw of 0.0066 with Overwatch 2 but its in-game scale trends higher. Sensitivities from 5.0 to 10.0 are common, balancing fast target acquisition for run-and-gun play with enough control to manage recoil.

Palworld Sensitivity Scale

Third-person open world crafting and combat shooter. Sensitivities of 0.3–0.6 at 800 DPI (~30–45 cm/360°) balance arching bow shots with camera rotation.