Hunt: Showdown 1896 to Palworld Sensitivity Converter

To match your Hunt: Showdown 1896 sensitivity in Palworld, multiply your current value by 0.314286. For example, a sensitivity of 2.0 in Hunt: Showdown 1896 equals 0.629 in Palworld.

This converter compares internal game engine scaling constants (Hunt: Showdown 1896: 0.022 · Palworld: 0.07) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPIHunt: Showdown 1896 Sens (eDPI)Palworld Equivalent (eDPI)cm/360°
RachtaZ8001.2 (960 eDPI)0.377 (301.6 eDPI)43.3 cm
Psychoghost8001.5 (1200 eDPI)0.471 (376.8 eDPI)34.6 cm
Hunt: Showdown 1896 SensPalworld Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
10.314103.9 cm52 cm26 cm
1.20.37786.6 cm43.3 cm21.6 cm
1.50.47169.3 cm34.6 cm17.3 cm
20.62952 cm26 cm13 cm
2.50.78641.6 cm20.8 cm10.4 cm

Hunt: Showdown 1896 Engine & FOV Characteristics

Engine: CryEngine 5 (engineYaw: 0.022)
Field of View: Default ~85° FOV / Hunter & Gunslinger Control Schemes

Hunt Showdown features separate sensitivity sliders for Lowered/Shoulder Aim, ADS, and Scoped Optics across CryEngine 5.

Palworld Engine & FOV Characteristics

Engine: Unreal Engine 5 (engineYaw: 0.07)
Field of View: 70° to 90° Third-Person Camera

Palworld third-person view uses UE5 standard yaw (0.07), matching Valorant scale.

Hunt: Showdown 1896 Sensitivity Scale

19th-century tactical bounty hunt game where single-shot rifles demand high headshot precision. Sensitivities of 1.0–1.8 at 800 DPI (~30–45 cm/360°) are standard.

Palworld Sensitivity Scale

Third-person open world crafting and combat shooter. Sensitivities of 0.3–0.6 at 800 DPI (~30–45 cm/360°) balance arching bow shots with camera rotation.