Hunt: Showdown 1896 to The Finals Sensitivity Converter
To match your Hunt: Showdown 1896 sensitivity in The Finals, multiply your current value by 1.260745. For example, a sensitivity of 2.0 in Hunt: Showdown 1896 equals 2.521 in The Finals.
This converter compares internal game engine scaling constants (Hunt: Showdown 1896: 0.022 · The Finals: 0.01745) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.
Hunt: Showdown 1896 Engine & FOV Characteristics
Engine: CryEngine 5 (engineYaw: 0.022)
Field of View: Default ~85° FOV / Hunter & Gunslinger Control Schemes
Hunt Showdown features separate sensitivity sliders for Lowered/Shoulder Aim, ADS, and Scoped Optics across CryEngine 5.
The Finals Engine & FOV Characteristics
Engine: Unreal Engine 5 (engineYaw: 0.01745)
Field of View: 71° to 100° Vertical FOV
The Finals engineYaw (0.01745) corresponds to 1 degree per radian. High movement mobility classes (Light) benefit from faster sensitivities (~30 cm/360°), whereas Heavy classes favor lower sensitivities.