Hunt: Showdown 1896 to The Finals Sensitivity Converter

To match your Hunt: Showdown 1896 sensitivity in The Finals, multiply your current value by 1.260745. For example, a sensitivity of 2.0 in Hunt: Showdown 1896 equals 2.521 in The Finals.

This converter compares internal game engine scaling constants (Hunt: Showdown 1896: 0.022 · The Finals: 0.01745) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPIHunt: Showdown 1896 Sens (eDPI)The Finals Equivalent (eDPI)cm/360°
RachtaZ8001.2 (960 eDPI)1.513 (1210.4 eDPI)43.3 cm
Psychoghost8001.5 (1200 eDPI)1.891 (1512.8 eDPI)34.6 cm
Hunt: Showdown 1896 SensThe Finals Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
11.261103.9 cm52 cm26 cm
1.21.51386.6 cm43.3 cm21.6 cm
1.51.89169.3 cm34.6 cm17.3 cm
22.52152 cm26 cm13 cm
2.53.15241.6 cm20.8 cm10.4 cm

Hunt: Showdown 1896 Engine & FOV Characteristics

Engine: CryEngine 5 (engineYaw: 0.022)
Field of View: Default ~85° FOV / Hunter & Gunslinger Control Schemes

Hunt Showdown features separate sensitivity sliders for Lowered/Shoulder Aim, ADS, and Scoped Optics across CryEngine 5.

The Finals Engine & FOV Characteristics

Engine: Unreal Engine 5 (engineYaw: 0.01745)
Field of View: 71° to 100° Vertical FOV

The Finals engineYaw (0.01745) corresponds to 1 degree per radian. High movement mobility classes (Light) benefit from faster sensitivities (~30 cm/360°), whereas Heavy classes favor lower sensitivities.

Hunt: Showdown 1896 Sensitivity Scale

19th-century tactical bounty hunt game where single-shot rifles demand high headshot precision. Sensitivities of 1.0–1.8 at 800 DPI (~30–45 cm/360°) are standard.

The Finals Sensitivity Scale

The Finals uses an engineYaw of 0.01745 — precisely one degree per radian — a clean engineering constant. Sensitivities from 1.0 to 8.0 cover most playstyles, with higher values suiting the game's fast vertical movement and building-destruction chaos.