Helldivers 2 to The Finals Sensitivity Converter

To match your Helldivers 2 sensitivity in The Finals, multiply your current value by 1.260745. For example, a sensitivity of 2.0 in Helldivers 2 equals 2.521 in The Finals.

This converter compares internal game engine scaling constants (Helldivers 2: 0.022 · The Finals: 0.01745) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPIHelldivers 2 Sens (eDPI)The Finals Equivalent (eDPI)cm/360°
General Brasch8002 (1600 eDPI)2.521 (2016.8 eDPI)26 cm
Helldivers 2 SensThe Finals Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
11.261103.9 cm52 cm26 cm
1.51.89169.3 cm34.6 cm17.3 cm
22.52152 cm26 cm13 cm
33.78234.6 cm17.3 cm8.7 cm
56.30420.8 cm10.4 cm5.2 cm

Helldivers 2 Engine & FOV Characteristics

Engine: Autodesk Stingray Engine (engineYaw: 0.022)
Field of View: 55° to 90° Vertical FOV

Helldivers 2 camera uses 0.022 engineYaw (matching CS2/Apex). Third-person over-the-shoulder view remains constant across resolutions.

The Finals Engine & FOV Characteristics

Engine: Unreal Engine 5 (engineYaw: 0.01745)
Field of View: 71° to 100° Vertical FOV

The Finals engineYaw (0.01745) corresponds to 1 degree per radian. High movement mobility classes (Light) benefit from faster sensitivities (~30 cm/360°), whereas Heavy classes favor lower sensitivities.

Helldivers 2 Sensitivity Scale

Co-op third-person shooter requiring rapid 180° turns to tackle horde swarms. 2.0 sensitivity at 800 DPI (~26 cm/360°) offers an optimal balance between precision stratagem aiming and turning speed.

The Finals Sensitivity Scale

The Finals uses an engineYaw of 0.01745 — precisely one degree per radian — a clean engineering constant. Sensitivities from 1.0 to 8.0 cover most playstyles, with higher values suiting the game's fast vertical movement and building-destruction chaos.