Helldivers 2 to Call of Duty Sensitivity Converter

To match your Helldivers 2 sensitivity in Call of Duty, multiply your current value by 3.333333. For example, a sensitivity of 2.0 in Helldivers 2 equals 6.667 in Call of Duty.

This converter compares internal game engine scaling constants (Helldivers 2: 0.022 · Call of Duty: 0.0066) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPIHelldivers 2 Sens (eDPI)Call of Duty Equivalent (eDPI)cm/360°
General Brasch8002 (1600 eDPI)6.667 (5333.6 eDPI)26 cm
Helldivers 2 SensCall of Duty Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
13.333103.9 cm52 cm26 cm
1.5569.3 cm34.6 cm17.3 cm
26.66752 cm26 cm13 cm
31034.6 cm17.3 cm8.7 cm
516.66720.8 cm10.4 cm5.2 cm

Helldivers 2 Engine & FOV Characteristics

Engine: Autodesk Stingray Engine (engineYaw: 0.022)
Field of View: 55° to 90° Vertical FOV

Helldivers 2 camera uses 0.022 engineYaw (matching CS2/Apex). Third-person over-the-shoulder view remains constant across resolutions.

Call of Duty Engine & FOV Characteristics

Engine: IW Engine (Modern Warfare / Warzone) (engineYaw: 0.0066)
Field of View: 60° to 120° FOV Slider (Affected / Independent ADS)

CoD lets players select between "Affected" ADS FOV (where zoom scales with overall FOV) and "Independent" ADS FOV (which locks ADS zoom level). "Affected" preserves target tracking speed during ADS.

Helldivers 2 Sensitivity Scale

Co-op third-person shooter requiring rapid 180° turns to tackle horde swarms. 2.0 sensitivity at 800 DPI (~26 cm/360°) offers an optimal balance between precision stratagem aiming and turning speed.

Call of Duty Sensitivity Scale

Call of Duty shares an engineYaw of 0.0066 with Overwatch 2 but its in-game scale trends higher. Sensitivities from 5.0 to 10.0 are common, balancing fast target acquisition for run-and-gun play with enough control to manage recoil.