Cyberpunk 2077 to Call of Duty Sensitivity Converter

To match your Cyberpunk 2077 sensitivity in Call of Duty, multiply your current value by 3.333333. For example, a sensitivity of 2.0 in Cyberpunk 2077 equals 6.667 in Call of Duty.

This converter compares internal game engine scaling constants (Cyberpunk 2077: 0.022 · Call of Duty: 0.0066) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPICyberpunk 2077 Sens (eDPI)Call of Duty Equivalent (eDPI)cm/360°
V8003.5 (2800 eDPI)11.667 (9333.6 eDPI)14.8 cm
Cyberpunk 2077 SensCall of Duty Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
26.66752 cm26 cm13 cm
31034.6 cm17.3 cm8.7 cm
413.33326 cm13 cm6.5 cm
62017.3 cm8.7 cm4.3 cm
826.66713 cm6.5 cm3.2 cm

Cyberpunk 2077 Engine & FOV Characteristics

Engine: REDengine 4 (engineYaw: 0.022)
Field of View: 70° to 100° FOV Slider

Cyberpunk 2077 single-player FPS mouse controls scale 1:1 with CS2/Apex base yaw constants (0.022).

Call of Duty Engine & FOV Characteristics

Engine: IW Engine (Modern Warfare / Warzone) (engineYaw: 0.0066)
Field of View: 60° to 120° FOV Slider (Affected / Independent ADS)

CoD lets players select between "Affected" ADS FOV (where zoom scales with overall FOV) and "Independent" ADS FOV (which locks ADS zoom level). "Affected" preserves target tracking speed during ADS.

Cyberpunk 2077 Sensitivity Scale

First-person action RPG controls. Sensitivities of 2.5–5.0 at 800 DPI (~30–40 cm/360°) provide natural camera movement for combat and exploring Night City.

Call of Duty Sensitivity Scale

Call of Duty shares an engineYaw of 0.0066 with Overwatch 2 but its in-game scale trends higher. Sensitivities from 5.0 to 10.0 are common, balancing fast target acquisition for run-and-gun play with enough control to manage recoil.