Cyberpunk 2077 to Marvel Rivals Sensitivity Converter

To match your Cyberpunk 2077 sensitivity in Marvel Rivals, multiply your current value by 3.333333. For example, a sensitivity of 2.0 in Cyberpunk 2077 equals 6.667 in Marvel Rivals.

This converter compares internal game engine scaling constants (Cyberpunk 2077: 0.022 · Marvel Rivals: 0.0066) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPICyberpunk 2077 Sens (eDPI)Marvel Rivals Equivalent (eDPI)cm/360°
V8003.5 (2800 eDPI)11.667 (9333.6 eDPI)14.8 cm
Cyberpunk 2077 SensMarvel Rivals Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
26.66752 cm26 cm13 cm
31034.6 cm17.3 cm8.7 cm
413.33326 cm13 cm6.5 cm
62017.3 cm8.7 cm4.3 cm
826.66713 cm6.5 cm3.2 cm

Cyberpunk 2077 Engine & FOV Characteristics

Engine: REDengine 4 (engineYaw: 0.022)
Field of View: 70° to 100° FOV Slider

Cyberpunk 2077 single-player FPS mouse controls scale 1:1 with CS2/Apex base yaw constants (0.022).

Marvel Rivals Engine & FOV Characteristics

Engine: Unreal Engine 5 (engineYaw: 0.0066)
Field of View: 80° to 103° Horizontal FOV

Marvel Rivals uses UE5 with mouse yaw scaling identical to Overwatch 2 (0.0066). Sensitivities transfer 1:1 between Overwatch 2 and Marvel Rivals.

Cyberpunk 2077 Sensitivity Scale

First-person action RPG controls. Sensitivities of 2.5–5.0 at 800 DPI (~30–40 cm/360°) provide natural camera movement for combat and exploring Night City.

Marvel Rivals Sensitivity Scale

Marvel Rivals features fast superhero mobility and flying heroes (Iron Man, Storm). Higher sensitivities (4.0–8.0) are recommended for tank/flanker heroes, while lower values suit hitscan heroes (Punisher, Hela).