Halo Infinite to Marvel Rivals Sensitivity Converter

To match your Halo Infinite sensitivity in Marvel Rivals, multiply your current value by 3.333333. For example, a sensitivity of 2.0 in Halo Infinite equals 6.667 in Marvel Rivals.

This converter compares internal game engine scaling constants (Halo Infinite: 0.022 · Marvel Rivals: 0.0066) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPIHalo Infinite Sens (eDPI)Marvel Rivals Equivalent (eDPI)cm/360°
Lucid8002 (1600 eDPI)6.667 (5333.6 eDPI)26 cm
Formal8002.5 (2000 eDPI)8.333 (6666.4 eDPI)20.8 cm
Halo Infinite SensMarvel Rivals Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
1.5569.3 cm34.6 cm17.3 cm
26.66752 cm26 cm13 cm
2.58.33341.6 cm20.8 cm10.4 cm
31034.6 cm17.3 cm8.7 cm
413.33326 cm13 cm6.5 cm

Halo Infinite Engine & FOV Characteristics

Engine: Slipspace Engine (engineYaw: 0.022)
Field of View: 78° to 120° FOV Slider

Halo Infinite uses separate Mouse Acceleration and Raw Input toggles. Keep acceleration disabled for linear 0.022 rotation.

Marvel Rivals Engine & FOV Characteristics

Engine: Unreal Engine 5 (engineYaw: 0.0066)
Field of View: 80° to 103° Horizontal FOV

Marvel Rivals uses UE5 with mouse yaw scaling identical to Overwatch 2 (0.0066). Sensitivities transfer 1:1 between Overwatch 2 and Marvel Rivals.

Halo Infinite Sensitivity Scale

Arena shooter with high time-to-kill (TTK) requiring tracking smoothly during strafe duels. Pro players favor 1.5–2.5 at 800 DPI (~30–45 cm/360°).

Marvel Rivals Sensitivity Scale

Marvel Rivals features fast superhero mobility and flying heroes (Iron Man, Storm). Higher sensitivities (4.0–8.0) are recommended for tank/flanker heroes, while lower values suit hitscan heroes (Punisher, Hela).