Fortnite to Marvel Rivals Sensitivity Converter

To match your Fortnite sensitivity in Marvel Rivals, multiply your current value by 86.5. For example, a sensitivity of 2.0 in Fortnite equals 173 in Marvel Rivals.

This converter compares internal game engine scaling constants (Fortnite: 0.5709 · Marvel Rivals: 0.0066) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPIFortnite Sens (eDPI)Marvel Rivals Equivalent (eDPI)cm/360°
Bugha8000.052 (41.6 eDPI)4.498 (3598.4 eDPI)38.5 cm
Mongraal8000.058 (46.4 eDPI)5.017 (4013.6 eDPI)34.5 cm
Clix8000.087 (69.6 eDPI)7.525 (6020 eDPI)23 cm
Fortnite SensMarvel Rivals Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
0.043.46100.1 cm50.1 cm25 cm
0.054.32580.1 cm40 cm20 cm
0.076.05557.2 cm28.6 cm14.3 cm
0.086.9250.1 cm25 cm12.5 cm
0.18.6540 cm20 cm10 cm

Fortnite Engine & FOV Characteristics

Engine: Unreal Engine 5 (engineYaw: 0.5709)
Field of View: Locked ~80° Third-Person Camera

Fortnite sensitivity is entered as a percentage (e.g. 5.2% X/Y sens). With engineYaw = 0.5709, even small decimal changes alter cm/360° significantly due to high fast-building requirements.

Marvel Rivals Engine & FOV Characteristics

Engine: Unreal Engine 5 (engineYaw: 0.0066)
Field of View: 80° to 103° Horizontal FOV

Marvel Rivals uses UE5 with mouse yaw scaling identical to Overwatch 2 (0.0066). Sensitivities transfer 1:1 between Overwatch 2 and Marvel Rivals.

Fortnite Sensitivity Scale

Fortnite has the highest engineYaw of any game here at 0.5709, making it an outlier. To compensate, in-game sensitivities are very small — typically 0.04–0.10. Even 0.10 at 800 DPI produces approximately 20 cm per 360°, already fast by any competitive standard.

Marvel Rivals Sensitivity Scale

Marvel Rivals features fast superhero mobility and flying heroes (Iron Man, Storm). Higher sensitivities (4.0–8.0) are recommended for tank/flanker heroes, while lower values suit hitscan heroes (Punisher, Hela).