Roblox to Marvel Rivals Sensitivity Converter

To match your Roblox sensitivity in Marvel Rivals, multiply your current value by 3.333333. For example, a sensitivity of 2.0 in Roblox equals 6.667 in Marvel Rivals.

This converter compares internal game engine scaling constants (Roblox: 0.022 · Marvel Rivals: 0.0066) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPIRoblox Sens (eDPI)Marvel Rivals Equivalent (eDPI)cm/360°
TanqR8000.3 (240 eDPI)1 (800 eDPI)173.2 cm
Roblox SensMarvel Rivals Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
0.20.667519.5 cm259.8 cm129.9 cm
0.31346.4 cm173.2 cm86.6 cm
0.51.667207.8 cm103.9 cm52 cm
0.82.667129.9 cm64.9 cm32.5 cm
13.333103.9 cm52 cm26 cm

Roblox Engine & FOV Characteristics

Engine: Roblox Engine (engineYaw: 0.022)
Field of View: 70° to 120° FOV

Roblox camera rotation in FPS games (Frontlines, Arsenal, Bad Business) matches Source engine yaw (0.022).

Marvel Rivals Engine & FOV Characteristics

Engine: Unreal Engine 5 (engineYaw: 0.0066)
Field of View: 80° to 103° Horizontal FOV

Marvel Rivals uses UE5 with mouse yaw scaling identical to Overwatch 2 (0.0066). Sensitivities transfer 1:1 between Overwatch 2 and Marvel Rivals.

Roblox Sensitivity Scale

Roblox FPS titles use standard mouse sensitivity scaling. 0.3–0.6 at 800 DPI matches general competitive FPS muscle memory.

Marvel Rivals Sensitivity Scale

Marvel Rivals features fast superhero mobility and flying heroes (Iron Man, Storm). Higher sensitivities (4.0–8.0) are recommended for tank/flanker heroes, while lower values suit hitscan heroes (Punisher, Hela).