XDefiant to Marvel Rivals Sensitivity Converter

To match your XDefiant sensitivity in Marvel Rivals, multiply your current value by 0.868182. For example, a sensitivity of 2.0 in XDefiant equals 1.736 in Marvel Rivals.

This converter compares internal game engine scaling constants (XDefiant: 0.00573 · Marvel Rivals: 0.0066) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPIXDefiant Sens (eDPI)Marvel Rivals Equivalent (eDPI)cm/360°
Aches40025 (10000 eDPI)21.705 (8682 eDPI)16 cm
Parasite40020 (8000 eDPI)17.364 (6945.6 eDPI)19.9 cm
XDefiant SensMarvel Rivals Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
1513.02326.6 cm13.3 cm6.6 cm
2017.36419.9 cm10 cm5 cm
2521.70516 cm8 cm4 cm
3026.04513.3 cm6.6 cm3.3 cm
4034.72710 cm5 cm2.5 cm

XDefiant Engine & FOV Characteristics

Engine: Snowdrop Engine (engineYaw: 0.00573)
Field of View: 60° to 120° FOV Slider

XDefiant uses Ubisoft Snowdrop engine scaling (0.00573 engineYaw). Matches Siege mouse rotation scale 1:1.

Marvel Rivals Engine & FOV Characteristics

Engine: Unreal Engine 5 (engineYaw: 0.0066)
Field of View: 80° to 103° Horizontal FOV

Marvel Rivals uses UE5 with mouse yaw scaling identical to Overwatch 2 (0.0066). Sensitivities transfer 1:1 between Overwatch 2 and Marvel Rivals.

XDefiant Sensitivity Scale

XDefiant in-game sensitivity sliders range from 1 to 100. Values between 15 and 35 at 800 DPI represent the pro player baseline for fast arcade movement.

Marvel Rivals Sensitivity Scale

Marvel Rivals features fast superhero mobility and flying heroes (Iron Man, Storm). Higher sensitivities (4.0–8.0) are recommended for tank/flanker heroes, while lower values suit hitscan heroes (Punisher, Hela).