PUBG: Battlegrounds to Marvel Rivals Sensitivity Converter

To match your PUBG: Battlegrounds sensitivity in Marvel Rivals, multiply your current value by 0.336697. For example, a sensitivity of 2.0 in PUBG: Battlegrounds equals 0.673 in Marvel Rivals.

This converter compares internal game engine scaling constants (PUBG: Battlegrounds: 0.0022222 · Marvel Rivals: 0.0066) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPIPUBG: Battlegrounds Sens (eDPI)Marvel Rivals Equivalent (eDPI)cm/360°
TGLTN80028 (22400 eDPI)9.428 (7542.4 eDPI)18.4 cm
Pio40035 (14000 eDPI)11.784 (4713.6 eDPI)29.4 cm
Inonix40033 (13200 eDPI)11.111 (4444.4 eDPI)31.2 cm
PUBG: Battlegrounds SensMarvel Rivals Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
258.41741.1 cm20.6 cm10.3 cm
3010.10134.3 cm17.1 cm8.6 cm
3511.78429.4 cm14.7 cm7.3 cm
4013.46825.7 cm12.9 cm6.4 cm
5016.83520.6 cm10.3 cm5.1 cm

PUBG: Battlegrounds Engine & FOV Characteristics

Engine: Unreal Engine 4 (engineYaw: 0.0022222)
Field of View: 80° to 103° FOV Slider

PUBG uses a small engine yaw (0.0022222), leading to integer sensitivity sliders (10 to 50). Vertical sensitivity multiplier (default 1.0) can be adjusted independently.

Marvel Rivals Engine & FOV Characteristics

Engine: Unreal Engine 5 (engineYaw: 0.0066)
Field of View: 80° to 103° Horizontal FOV

Marvel Rivals uses UE5 with mouse yaw scaling identical to Overwatch 2 (0.0066). Sensitivities transfer 1:1 between Overwatch 2 and Marvel Rivals.

PUBG: Battlegrounds Sensitivity Scale

PUBG sensitivity values range from 1 to 100. Pro players run 30–45 at 800 DPI for precise long-range DMR tapping and vehicle tracking.

Marvel Rivals Sensitivity Scale

Marvel Rivals features fast superhero mobility and flying heroes (Iron Man, Storm). Higher sensitivities (4.0–8.0) are recommended for tank/flanker heroes, while lower values suit hitscan heroes (Punisher, Hela).