Halo Infinite to Rust Sensitivity Converter

To match your Halo Infinite sensitivity in Rust, multiply your current value by 0.22. For example, a sensitivity of 2.0 in Halo Infinite equals 0.44 in Rust.

This converter compares internal game engine scaling constants (Halo Infinite: 0.022 · Rust: 0.1) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPIHalo Infinite Sens (eDPI)Rust Equivalent (eDPI)cm/360°
Lucid8002 (1600 eDPI)0.44 (352 eDPI)26 cm
Formal8002.5 (2000 eDPI)0.55 (440 eDPI)20.8 cm
Halo Infinite SensRust Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
1.50.3369.3 cm34.6 cm17.3 cm
20.4452 cm26 cm13 cm
2.50.5541.6 cm20.8 cm10.4 cm
30.6634.6 cm17.3 cm8.7 cm
40.8826 cm13 cm6.5 cm

Halo Infinite Engine & FOV Characteristics

Engine: Slipspace Engine (engineYaw: 0.022)
Field of View: 78° to 120° FOV Slider

Halo Infinite uses separate Mouse Acceleration and Raw Input toggles. Keep acceleration disabled for linear 0.022 rotation.

Rust Engine & FOV Characteristics

Engine: Unity Engine (engineYaw: 0.1)
Field of View: 60° to 90° FOV Slider

Rust combat emphasizes long-range recoil control. Lower sensitivities and 90° max FOV are standard to maximize horizontal accuracy during AK-47 recoil patterns.

Halo Infinite Sensitivity Scale

Arena shooter with high time-to-kill (TTK) requiring tracking smoothly during strafe duels. Pro players favor 1.5–2.5 at 800 DPI (~30–45 cm/360°).

Rust Sensitivity Scale

Rust uses an engineYaw of 0.1, placing it between Fortnite and Valorant in rotation speed. Sensitivities of 0.2–0.8 are typical, with lower values preferred for long-range bolt-action and semi-auto rifle play where small micro-adjustments matter most.