The Finals to Rust Sensitivity Converter

To match your The Finals sensitivity in Rust, multiply your current value by 0.1745. For example, a sensitivity of 2.0 in The Finals equals 0.349 in Rust.

This converter uses the engineYaw constant — the degrees-per-count value unique to each game engine. By comparing engineYaw values (The Finals: 0.01745 · Rust: 0.1), we calculate the exact multiplier that preserves your true cm/360° across both games. This is the same method used by professional esports players to maintain consistent muscle memory when switching titles.

CONVERTED SENSITIVITY0.175

Multiplier: 1 The Finals = 0.1745 Rust

The Finals SensRust Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
10.175131 cm65.5 cm32.8 cm
20.34965.5 cm32.8 cm16.4 cm
30.52443.7 cm21.8 cm10.9 cm
50.87226.2 cm13.1 cm6.6 cm
81.39616.4 cm8.2 cm4.1 cm

The Finals Sensitivity Scale

The Finals uses an engineYaw of 0.01745 — precisely one degree per radian — a clean engineering constant. Sensitivities from 1.0 to 8.0 cover most playstyles, with higher values suiting the game's fast vertical movement and building-destruction chaos.

Rust Sensitivity Scale

Rust uses an engineYaw of 0.1, placing it between Fortnite and Valorant in rotation speed. Sensitivities of 0.2–0.8 are typical, with lower values preferred for long-range bolt-action and semi-auto rifle play where small micro-adjustments matter most.