The Finals to Hunt: Showdown 1896 Sensitivity Converter

To match your The Finals sensitivity in Hunt: Showdown 1896, multiply your current value by 0.793182. For example, a sensitivity of 2.0 in The Finals equals 1.586 in Hunt: Showdown 1896.

This converter compares internal game engine scaling constants (The Finals: 0.01745 · Hunt: Showdown 1896: 0.022) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPIThe Finals Sens (eDPI)Hunt: Showdown 1896 Equivalent (eDPI)cm/360°
Shroud8003.5 (2800 eDPI)2.776 (2220.8 eDPI)18.7 cm
TimTheTatman8005 (4000 eDPI)3.966 (3172.8 eDPI)13.1 cm
The Finals SensHunt: Showdown 1896 Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
10.793131 cm65.5 cm32.8 cm
21.58665.5 cm32.8 cm16.4 cm
32.3843.7 cm21.8 cm10.9 cm
53.96626.2 cm13.1 cm6.6 cm
86.34516.4 cm8.2 cm4.1 cm

The Finals Engine & FOV Characteristics

Engine: Unreal Engine 5 (engineYaw: 0.01745)
Field of View: 71° to 100° Vertical FOV

The Finals engineYaw (0.01745) corresponds to 1 degree per radian. High movement mobility classes (Light) benefit from faster sensitivities (~30 cm/360°), whereas Heavy classes favor lower sensitivities.

Hunt: Showdown 1896 Engine & FOV Characteristics

Engine: CryEngine 5 (engineYaw: 0.022)
Field of View: Default ~85° FOV / Hunter & Gunslinger Control Schemes

Hunt Showdown features separate sensitivity sliders for Lowered/Shoulder Aim, ADS, and Scoped Optics across CryEngine 5.

The Finals Sensitivity Scale

The Finals uses an engineYaw of 0.01745 — precisely one degree per radian — a clean engineering constant. Sensitivities from 1.0 to 8.0 cover most playstyles, with higher values suiting the game's fast vertical movement and building-destruction chaos.

Hunt: Showdown 1896 Sensitivity Scale

19th-century tactical bounty hunt game where single-shot rifles demand high headshot precision. Sensitivities of 1.0–1.8 at 800 DPI (~30–45 cm/360°) are standard.