The Finals to Helldivers 2 Sensitivity Converter

To match your The Finals sensitivity in Helldivers 2, multiply your current value by 0.793182. For example, a sensitivity of 2.0 in The Finals equals 1.586 in Helldivers 2.

This converter compares internal game engine scaling constants (The Finals: 0.01745 · Helldivers 2: 0.022) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPIThe Finals Sens (eDPI)Helldivers 2 Equivalent (eDPI)cm/360°
Shroud8003.5 (2800 eDPI)2.776 (2220.8 eDPI)18.7 cm
TimTheTatman8005 (4000 eDPI)3.966 (3172.8 eDPI)13.1 cm
The Finals SensHelldivers 2 Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
10.793131 cm65.5 cm32.8 cm
21.58665.5 cm32.8 cm16.4 cm
32.3843.7 cm21.8 cm10.9 cm
53.96626.2 cm13.1 cm6.6 cm
86.34516.4 cm8.2 cm4.1 cm

The Finals Engine & FOV Characteristics

Engine: Unreal Engine 5 (engineYaw: 0.01745)
Field of View: 71° to 100° Vertical FOV

The Finals engineYaw (0.01745) corresponds to 1 degree per radian. High movement mobility classes (Light) benefit from faster sensitivities (~30 cm/360°), whereas Heavy classes favor lower sensitivities.

Helldivers 2 Engine & FOV Characteristics

Engine: Autodesk Stingray Engine (engineYaw: 0.022)
Field of View: 55° to 90° Vertical FOV

Helldivers 2 camera uses 0.022 engineYaw (matching CS2/Apex). Third-person over-the-shoulder view remains constant across resolutions.

The Finals Sensitivity Scale

The Finals uses an engineYaw of 0.01745 — precisely one degree per radian — a clean engineering constant. Sensitivities from 1.0 to 8.0 cover most playstyles, with higher values suiting the game's fast vertical movement and building-destruction chaos.

Helldivers 2 Sensitivity Scale

Co-op third-person shooter requiring rapid 180° turns to tackle horde swarms. 2.0 sensitivity at 800 DPI (~26 cm/360°) offers an optimal balance between precision stratagem aiming and turning speed.