The Finals to Call of Duty Sensitivity Converter

To match your The Finals sensitivity in Call of Duty, multiply your current value by 2.643939. For example, a sensitivity of 2.0 in The Finals equals 5.288 in Call of Duty.

This converter compares internal game engine scaling constants (The Finals: 0.01745 · Call of Duty: 0.0066) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPIThe Finals Sens (eDPI)Call of Duty Equivalent (eDPI)cm/360°
Shroud8003.5 (2800 eDPI)9.254 (7403.2 eDPI)18.7 cm
TimTheTatman8005 (4000 eDPI)13.22 (10576 eDPI)13.1 cm
The Finals SensCall of Duty Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
12.644131 cm65.5 cm32.8 cm
25.28865.5 cm32.8 cm16.4 cm
37.93243.7 cm21.8 cm10.9 cm
513.2226.2 cm13.1 cm6.6 cm
821.15216.4 cm8.2 cm4.1 cm

The Finals Engine & FOV Characteristics

Engine: Unreal Engine 5 (engineYaw: 0.01745)
Field of View: 71° to 100° Vertical FOV

The Finals engineYaw (0.01745) corresponds to 1 degree per radian. High movement mobility classes (Light) benefit from faster sensitivities (~30 cm/360°), whereas Heavy classes favor lower sensitivities.

Call of Duty Engine & FOV Characteristics

Engine: IW Engine (Modern Warfare / Warzone) (engineYaw: 0.0066)
Field of View: 60° to 120° FOV Slider (Affected / Independent ADS)

CoD lets players select between "Affected" ADS FOV (where zoom scales with overall FOV) and "Independent" ADS FOV (which locks ADS zoom level). "Affected" preserves target tracking speed during ADS.

The Finals Sensitivity Scale

The Finals uses an engineYaw of 0.01745 — precisely one degree per radian — a clean engineering constant. Sensitivities from 1.0 to 8.0 cover most playstyles, with higher values suiting the game's fast vertical movement and building-destruction chaos.

Call of Duty Sensitivity Scale

Call of Duty shares an engineYaw of 0.0066 with Overwatch 2 but its in-game scale trends higher. Sensitivities from 5.0 to 10.0 are common, balancing fast target acquisition for run-and-gun play with enough control to manage recoil.