Rust to Call of Duty Sensitivity Converter

To match your Rust sensitivity in Call of Duty, multiply your current value by 15.151515. For example, a sensitivity of 2.0 in Rust equals 30.303 in Call of Duty.

This converter uses the engineYaw constant — the degrees-per-count value unique to each game engine. By comparing engineYaw values (Rust: 0.1 · Call of Duty: 0.0066), we calculate the exact multiplier that preserves your true cm/360° across both games. This is the same method used by professional esports players to maintain consistent muscle memory when switching titles.

CONVERTED SENSITIVITY15.152

Multiplier: 1 Rust = 15.151515 Call of Duty

Rust SensCall of Duty Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
0.23.03114.3 cm57.2 cm28.6 cm
0.34.54576.2 cm38.1 cm19.1 cm
0.46.06157.2 cm28.6 cm14.3 cm
0.69.09138.1 cm19.1 cm9.5 cm
0.812.12128.6 cm14.3 cm7.1 cm

Rust Sensitivity Scale

Rust uses an engineYaw of 0.1, placing it between Fortnite and Valorant in rotation speed. Sensitivities of 0.2–0.8 are typical, with lower values preferred for long-range bolt-action and semi-auto rifle play where small micro-adjustments matter most.

Call of Duty Sensitivity Scale

Call of Duty shares an engineYaw of 0.0066 with Overwatch 2 but its in-game scale trends higher. Sensitivities from 5.0 to 10.0 are common, balancing fast target acquisition for run-and-gun play with enough control to manage recoil.